Mighty Protectors is billed as Villains & Vigilantes 3.0. For the most part, I am completely fine with that. The game feels the same and mostly plays the same. There are differences though. The differences feel about the same as those say between AD&D 1st Ed and D&D 3.0.
The numbers don't always line up in terms of CPs or BCs, but close enough that you can do what I call "concept-driven conversion".
Concept Driven conversion (for me) is a matter of reading over the character (monster, spell, adventure) and re-casting it in the new rules. This is different than what I call Numerical Conversion where I can lump the numbers into an Excel sheet and get the proper conversion.
I tried both ways on characters I had been using for Villains & Vigilantes 2.x; Justice and Tarot.
I do want to point out that neither of these characters can be considered "mine".
Justice is derived directly from Superman and Wonder Woman, both owned by DC comics.
Tarot is owned by Jim Balent and Holly Golightly and she is very near and dear to them.
Justice (aka "Justice is Blind Issue 8: Mighty Protectors")
In the case of Justice I went with concept driven conversion since I knew I wanted to recraft her from the ground up as a 200 CP character.
To recap, Justice is also known as Astra Kal'El or Astra Kent. She is the daughter of Superman and Wonder Woman in the future. I have toyed with the idea of having her go back in time to stop the death of Lois Lane but that would also erase her conception..so problems there, but none that I can't solve really. I like the idea of a young Kryptonian/Amazon. True, I get a lot of my Justice fill lately from the Supergirl TV series, but this is still a fun character.
This Mighty Protectors version of her is not as powerful as the Villains & Vigilantes version I made a few years back, but I am much happier with it. She is powerful but still just starting out.
Tarot, Witch of the Black Rose
For Tarot, I wanted to do a more numerical conversion. She was one of the last characters I stated up for V&V 2.1 and thought she would make a good first character for Mighty Protectors.
Trouble is I didn't like the conversion I came up with. So I smoothed out some of the edges with some concept-driven ideas and good old-fashioned number juggling. Comparatively the MP and V&V 2.1 versions are much closer aligned. Well...in truth the paper sheet I have is much closer. The Excel sheet shows more of the "smoothing".
From a 13th level character to a 200 point build. Again I am pretty satisfied with this one but the 2.1 version is just as good to me. Besides. Tarot is way too fun NOT to have in a game.
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