What? I just finished a month-long challenge, and now another one? YES!
This time, it is from Adam Dickstein of Barking Alien, and it is the February RPG CAMPAIGN TOUR CHALLENGE!
Here is my Day 1 Entry
Day 1 - Campaign Introduction & Overview
What is your campaign called, what system does it use, and what is it all about?
Elowen’s Journal
Elowen writes about arriving in West Haven and realizing she is not being watched here. Not judged. Not measured. She describes the feeling of belonging before understanding. She hints that West Haven exists in more than one way because some places are too important to only belong to one world.
Elowen is a new witch character of mine. New as in I just worked out her character sheets for Pathfinder 2R and Daggerheart on Thursday night (1/29/95).
I don't have her "voice" just yet. No surprise, she is new and doesn't talk much. I hope that, by using her to see West Haven through new eyes, I can also define her.
Designer’s Notes
West Haven is a multi-system campaign location I have been using for years. One of my first mentions of it was here back in 2014. IT was also the starting point for my War of the Witch Queens campaign. West Haven's most famous resident is, of course, the newest Witch Queen, Larina Nix. However, Larina will not feature prominently in this Challenge. She is a little busy right now.
While I am focusing mostly on AD&D 1st edition (and a bit of OSRIC 3) right now, I have used it for D&D 5e, Pathfinder, Daggerheart, and NIGHT SHIFT. In fact, you can see the NIGHT SHIFT version of West Haven in my “Ordinary World” Night World setting in the NIGHT SHIFT Core. People can move from any version of West Haven to another if they know what paths to take.
The idea of this place began not with one of my witches, but rather my morally gray character, Nigel. Back in my AD&D games, Nigel found an Amulet of the Planes. While we were doing a lot of plane hopping back then, we also did a lot of adventures on parallel worlds. I wanted a town that lived on multiple planes at once, much like you see in my Temples of Elemental Evil and Castles Greyhawk. For my DM, that meant "Killian's Towers" (more on that later). For me it meant Larina, Nigel. Nigel took on the role of a witch hunter later in his life. But instead of killing the witches, he relocated them to a place I was calling "Witch Haven." I can't say for sure it wasn't inspired by the RPG City of Haven, but I am sure it was, at some level. It was not till later that Larina came to West Haven and the village itself recognized her.
West Haven is a place where witches call home. It is a place where they are protected, feel safe, and, most importantly, belong.
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And because I am all about ADA compliance...
Day 1-Campaign Introduction and Overview
What is your campaign called, what system does it use, and what is it all about?
Day 2-About your Tour Guide
Introduce us to a character who can serve as our guide through your campaign and its setting.
Day 3-Where the heck are we?
What is the campaign's location and where is that location in related to other important places.
Day 4-Is there a Map?
Give us a visual! Show us a map of your setting! Don't have one? WHY NOT?!?
Day 5-Can you tell us about the campaign's history?
In the real world and within the universe.
Day 6-Where shall we start?
Where did the campaign begin and/or where should a traveler to the region start their journey through it?
Day 7-What's the weather like today?
Is there a particular climate or weather that's prominent in the region of the campaign? Does it vary? What is it like and how bad does it get?
Day 8-Tell us about the local peoples and their cultures.
Describe the people and their Species, Nationalities, and other identifying features.
Day 9-Who's in charge here?
Who are the major movers and shakers in the campaign?
Day 10-What's the first thing we should do?
When heading out on a trip through the campaign setting (even just the 'starting area'), where should you go first?
Day 11-Where would we go to find 'adventure'?
We've left the relative safety of the starting area and now we're looking for action!
Day 12-What do people do for entertainment around here?
Music? Theatre? Sports? Gambling? What do the adventurers in your campaign do on their 'day off'? What is there for tourists to spend money on?
Day 13-Where can we get a drink and a bite to eat?
Give us a few of your most notable restaurants and bars in the campaign setting. Tell us something about these places and what makes them distinctive.
Day 14-What to order to 'Eat like a local'.
Are there any foods unique to the campaign setting? If so, what are they like?
Day 15-What are some things in the setting that are best avoided?
Dangerous terrain, haunted places, angry natives, and even unpleasant beverages; name some elements in your campaign that should be given a wide berth.
Obviously these are beings and things in the setting the tourist should avoid but which Player Characters would likely run towards.
Day 16-Are there any direct threats?
Who or what in your campaign actively means the people in it - including the PCs -harm?
Day 17-Can you tell us about any famous battles or wars?
Tales of conflicts and combats abound across the multiverse! Any interesting ones in your setting we should know about?
Day 18-Forgot to ask; How do we get around?
What modes of transportation are available to people in the setting.
Day 19-Any 'Must See' sites?
Are there any places or things a visitor to the setting just has to check out?
Day 20-Are there any mysteries as yet unsolved?
Legendary tales, lost civilizations, or cryptid creatures; does the setting have anything for the amateur detective?
Day 21-What are the major organizations of the campaign? How do they deal with visitors?
Corporations, guilds, secret societies; what groups with influence exist in the campaign and how do they interact with the setting and its denizens?
Day 22-Tell use about notable Flora and Fauna!
Take us on safari around your campaign and its setting. What are some of the unique and/or unusual creatures and plants in your game?
Day 23-What are the major exports of the region?
A campaign can be big and different places within it will be known for different products. Pick a few of the best sellers or most interesting things and tell us about them.
Day 24-What are the major imports to the area?
What is it your campaign region needs but doesn't have and how do they get it? Maybe it's not a need but a want? Some other place has the very best something and the people of your campaign desire some of that action.
Day 25-Where can I do some shopping?
I want to buy some souvenirs from this trip and maybe snacks for the voyage home.
Day 26-Are there any dramatic events from the campaign you can share?
Tell us about a moment of exciting action or tense thrills that has happened during your game. When and where did it take place?
Day 27-Do you have any amusing anecdotes from the campaign?
Forget dramatic, tell us about a moment that made everyone laugh out loud.
Day 28-Is there anything else we should know before we head home?
Any parting knowing you want to leave us with that didn't fit anywhere else?

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