Monday, December 11, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 11

 Past the tomb is a long hall leading deeper into the complex.  This hallway is filled with traps.

Room 11

The hallway is 120' long, and there is a trap trigger every 5'.  Each trap, once triggered fires 1d4+2 darts.  They attack as a 5-HD monster. There are 24 total traps.  

Each dart has a paralytic poison. Save vs. Paralysis or fall into a paralyzed stupor. One round later the victim must save vs. Death or die.  If the first save is successful then the second save is not needed. 

A thief can find the traps easy enough. Each one they discover increases the chance of discovering the next one by 1% for the first 5 and then 5% per addition for each one after. 

The traps are not a serious threat once they are figured out. It is harder to deal with if the mummies from Room 10 are chasing the PCs.

No comments:

Post a Comment

Thank you so much for your comment. Due to high levels of spam I have comment moderation turned on. Your post will appear after it has been approved.