Your descent is a long one, as this tunnel winds down to deeper and deeper depths. There is a slight glow to the walls and as you approach the end of this tunnel, the glow gets brighter.
This cavern is vast. The upper reaches go beyond sight and there seems to be no end. The cave is filled with mushrooms. The party can try to eat some if they like.
2 Poisoned! This mushroom is poisonous, save vs Poison or be sickened for a day.
3-4 Bad. This mushroom is just bad, save vs. poison or be sickened for 1 hour.
5-6 Bad tasting. There is nothing wrong with this mushroom, it just tastes bad.
7 Good! These mushrooms are good and taste good. They will substitute as a meal for a couple of days.
8-9 Good. These mushrooms are good, but do not provide much in nutrients. Can only live on them for one day.
10-11 Really Good. These mushrooms are great and provide enough food for a week,
12 Hallucingentic. These mushrooms are good, but make the eater hallucinate for 1d4+1 hours. Treat hallucinations as illusions only the eater can see.
We are entering the ancient domain of the Shadow Elves.