I have a new banner up. I am planning to do a lot more with Night Shift in the coming months.
Night Shift was designed to replace many games in my library, but that doesn't mean I am ready to stop playing or talking about those games yet.
In fact last night I was reminded about a game I really love and I really should do more with.
Satyros Phil Brucato had posted about a book he had done and it really reminded me how much I love Mage. Both Mage: The Ascension and Mage: The Awakening. Though I lean more towards Mage: The Ascension. But the post was about his book, Mage Made Easy: Advice from That Damn Mage Guy.
Part of the Storytellers Vault (a bit like DMSGuild, but for White Wolf/Onyx Path games) this book is about...well...Mage, made easy.
Now. Anyone who has ever played any version of Mage is likely to be incredulous about now. I mean, Mage is many, many, many things. Sometimes too many. But easy? No. Easy is never a word used with Mage. But Phil is the Mage expert. Mage: The Ascension 20th is close to 700 pages and he wrote the bulk of that. So if he is telling me that MME is something I can read in 60 pages, well I am going to pay attention.
And I am glad I did.
While I am conversant in most Mage matters, I do not by any stretch consider myself an expert, or even an advanced player. I am quite enthusiastic though. I found Mage Made Easy to be a nice breeze guide of solid advice that did two things right away for me. First, it made me want to play Mage: The Ascension again and secondly it gave me solid advice that is good for many modern supernatural games.
The book is very heavily focused on Mage and Mage: The Ascension 20th Anniversary in particular.
It shows you how to use the vast Mage meta-plot OR discard it altogether (that's me!). It gives you some fantastic archetypes to try out and even solid advice on Mage's biggest issue, Paradox.
Plus the art, as expected, is fantastic.
While I do say there is good advice for any modern supernatural game, the advice is also very Mage specific. This means to use this book it helps to have a basic working knowledge of the Mage RPG. Once you have that then translating this advice to your own game, be it Mage or something else, is pretty easy. BUT that is going beyond the scope of the book and not the fault of this book if it doesn't work out. But advice like "start small" or "start with the characters" is ALWAYS good advice.
While the focus is on Mage: The Ascension 20th Anniversary Ed. (Mage20), I found there was good advice here to apply to my particular favorite flavor of the game in Mage The Sorcerers Crusade.
Makes me wish I had a Mage game going, to be honest!