Thursday, March 17, 2011

DriveThru Reviews: Books of Magic

Some magic books reviewed.
Most of these are older books, but they could still be used with Pathfinder or even converted to a retro-clone.

Dark Ladies: Villainesses in RPGs
A collection of femme fatales to sick on your players. From the subtle to the savage this are not your typical "Bad Guys". From myth, legend and folklore and sometimes even history.
These 17 are not your typical "monsters" but fully developed NPCs.
My only issues are with some of the choices for feats or skills, but that is what you get sometimes. If you need a good NPC and what something different, then this is a good choice.
For d20.
4 out of 5 stars

Internet Arcana
You can never have too many spells. Internet Arcana culled the best of the of OGC spells and put them one easy to use book. The format is for 3.0, but it would not take much at all to convert these to 3.5 or Pathfinder or even "downgrade" them to your favorite retro-clone. Not a "must have" but certainly a worthwhile purchase.
4 out of 5 stars

A Touch of Magic
11 great looking graphics to use as NPCs or characters in your games. They are all CGI and approach more "pinup" than character, but it is fantasy after all. There are also paper minis to use as well. For the price not bad at all.
4 out of 5 stars

Dweomercraft: Enchanters
This one is a bit of a mixed bag. There is a lot of fluff, which is fine really, but I might not ever use any of it. The cover art is great, the interior art, less so (though not bad). There are some new feats that are good and some new gods. The best part though are the spells. There are a good number of useful spells here. Plus some interesting tomes and magic items.
It might take some tweaking to fit some of the background information into your game, but there is still enough here to make it worthwhile to buy.
4 out of 5 stars

Necromancer's Legacy - Gar'Udok's Necromantic Artes
An interesting little book. Full of all sorts of necromantic fun. There are spells, some creatures, an NPC and magic items.
There are also some new races and a bunch of background material on these necromancers.
I bought it for the spells and the monsters.
4 out of 5 stars

Behind the Spells: Vampiric Touch  and  Behind the Spells: Sanctuary
An interesting idea. The "Behind the Music" or "Ecology of" a particular spell. It gives you some fluff and background material on how the spell was created and used and even has a couple of newer spells. This will not be everyone's idea of a good supplement, but certainly helps keep the magic fresh and interesting in the game. Plus it is a great idea for researching new spells or even finding "lost" spells.
Every spell has a story, this one costs you a buck-50.
4 out of 5 stars

The Primer of Practical Magic
Designed for the Dying Earth campaign setting there is a ton of material suitable for any fantasy d20 game. Scores of new spells (most with suitably fantastic names), magic items and prestige classes. The magic items are pretty interesting and there are a number of magical books to be had as well. There are even a few new creatures and feats thrown in for good measure.
There is an interesting appendix on the Dying Earth world, but you don't need it to get the full advantage of this book.
The spell component price list is very useful to have as well.
4 out of 5 stars

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