Sunday, October 6, 2024

Review: Ship of Horror

RA2 Ship of Horror
I have rather fond memories of this adventure as well. Again, I can recall sitting in my old apartment and reading this one over and over in preparation for playing. It also is one that fit into my particular campaign rather well.

Now, I often call this adventure "Ship of Fools" because of the Robert Plant song of the same name from his "Now and Zen" album, which was released just a couple of years before (1988). 

RA2 Ship of Horror

by Anne Brown.  Art by Clyde Caldwell (cover) and Stephen Fabian (interior). 70 pages.

Ok. What does this adventure have going for it? Well, lots. First off, it is our first and only domain (if I remember correctly) and characters from Mystara. Though this was retconned in a little later. 

The ship is supposed to evoke the ship-based adventures of the Isle of Dread. This is one of the reasons I think it was added to (or from) Mystara after the fact. 

 But that is not the only reason why I liked it and took to it so quickly.

There was the idea of this taking place on a ship, something I was still keen on doing despite the fact that my first ship-based/themed campaign never took off.  This seemed like a way to revive some of those ideas.  The Endurance was a great little ship, and having stats for it was great.

There was more DM advice on running Ravenloft, something I was very interested in doing since I was going to be a DM for all my Ravenloft adventures for the next 7-8 years. Though I do have some nitpicks. For example, no one in the Mists would ever refer to their land as "Ravenloft."

There are new monsters, new spells, and more ideas of ways to use well-known creatures in new ways.

Meredoth, our cover Necromancer, was also a huge draw for me. He reminded me so much of my my own Necromancer Magnus that I just used him with some of Meredoth's backstory.  When I later read the Meredoth had been retconned to Mystara, home of Uslime and Magnus, it seemed like serendipity. 

Meredoth/Magnus was the big draw for me here not just for the connections, but because he was a 2nd Edition Necromancer IN Ravenloft. It seemed like such a perfect fit for me. 

Speaking of retcons, this adventure would also be retconned into the "Grand Conjunction." I have no issues with that really. Again, there is no reason why anyone in the adventure, including the PCs, would know any of this. Though the inclusion is awkward at times. Running it again today, I have to weigh in on whether or not the Grand Conjunction is even needed. I think I might have this one as the first adventure and then move to Feast of Goblyns. I would also emphasize the Mystara/Known World connections more. 

The adventure is fine in and of itself and shows how to take a simple premise and adventure hook and turn it on's head, Ravenloft style.

My nostalgia for this one is rather high and I am very likely glossing over bits that should be read with a critical eye and not "Nostalgia Goggles" but hey, nostalgia is also part of the enjoyment here. 


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