by David Flor, 50 pages, color covers, black & white interior art. Art and maps from David Flor, Dean Spencer, and Dyson Logos.
So, there is a lot to love about this adventure. First, I LOVE that it is an update of something David wrote in 1983. I wish I had saved some of my adventures from then.
You don't need all three to run the adventures, but the original and the developer's cut are so much fun.
The adventure is a dungeon crawl, pure and simple. Don't go looking for deep plots or characters; that is a "feature" and not a "bug." There is a background here that is reminiscent of B1 In Search of the Unknown and T1 Villiage of Hommlet. An ancient temple, set up by some former adventurers, falls into ruins. A Macguffin hunt. Evil cults. There is nothing *new* here but that is fine, in fact that is great.
Like all good adventures of the 1980s, this one features new monsters, new magic, and plenty of interesting locales.
Monsters are given brief stats with notes to their page numbers in the Monster Manual. Not 100% sure that is fine with the OGL, but that is just me nickpicking. There are a LOT of monsters here too. This adventure will challenge the characters. It is listed for character levels 6 to 10, and I believe it.
Half the fun of this adventure is reading the original version and the developer notes.
The regular and developer editions are currently $5.99, and the Original 1983 edition is PWYW. So the price is quite good really.
How I Plan to Use This
Not quite sure just yet. It has a lot of potential but mostly it is just a fun adventure. No plot, no over arching narrative, just rolling dice like it is 1983. And honestly, what more do you need?
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