This Sci-fi month was a lot of fun. I got to look into the history of Gamma World, reminisce a little on Star Frontiers and Star Wars, and finally spend some quality time with Alternity.
All fun games that I enjoyed, but none really hit the mark I am looking for. Now to be fair, this is largely about me and not the games themselves. Next year I am going to cover a bunch of d20 based games, but in the meantime I have a solution to my sci-fi game problem, and it is one I knew I had to do for a very long time.
I am just going to have to do my own.
With Thirteen Parsecs, that is exactly what I am doing.
This game uses the same O.G.R.E.S. game system that you find in NIGHT SHIFT and Wasted Lands. Also, like NIGHT SHIFT's "Night Worlds," this one has new "Solar Frontiers."
At least for me, I want to make a game to fill the hole in my life that Star Frontiers, Star Wars, and Alternity would have filled.
Thirteen Parsecs will be hard sci-fi for people who like that (me!), Space Opera for people who like that, and futuristic military in space. It will also fill my need for horror in space. Something that Dark•Matter was also doing.
You can combine Thirteen Parsecs with NIGHT SHIFT for all sorts of horror in space or even just horror sci-fi. If you also like this sort of thing, I recommend the "No One Hears You Scream" pledge level.
We are very close to offering hardcovers and leather-bound editions, and I really, really want to see that become a reality.
If you want to know more, beyond the funding page information, then check out this Q&A Jason, Derek, and I did with Dan Davenport.
I can even begin to tell how excited I am for this game and to get it into your hands.
Recently I saw copies of Wasted Lands at my FLGS and they told me it was selling great. Tim Kask gave us praise on his post-Gary Con wrap-up show. We have a lot of great things for you and can't wait to get them all to you.
Back Thirteen Parsecs if you can!
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