Going to explore some more magic-inclined characters for a bit to see how they fare. Next is an interesting one, Heather McHael, a half-elf Ranger Bard. She was also the last AD&D 1st Edition character I made before the release of AD&D 2nd Edition. I wanted a bard character for a while but when I finally rolled up Heather, she had the stats needed to do it.
I thought Heather would be something akin to an Irish girl living in Scotland. When I later redid her for Ghosts of Albion, I did precisely that. She was very religious (I was modeling her beliefs on Catholicism) so this would have made her a somewhat "alien" Catholic girl living in Presbyterian Scotland. In AD&D she was the youngest half-elf daughter to a human lord and elvish mother. The lord already had four human sons who were all older than she was. None were happy with their father's new wife.
Personality-wise, I wanted to explore a character who was an alien in her own world and was searching for her "true people." Along the way, she joined up with some of my other characters at the time. I decided then that she and Larina were best friends despite (or really because of) their differences.
Interestingly enough, Heather was the cause of death of my first Larina. Heather had become a vampire (long story) and Larina attempted to save her. The only way do this though was for Larina to bind them both magically to the ground and wait for sunrise. This was during my D&D sabbatical between AD&D 2nd Ed and 3rd Ed and I was killing off old characters left and right. While Larina would later be reincarnated, I never got around to doing this for Heather. I tried her out in both 3e and 4e, but nothing I ever cared for. I gave her a run in Ghosts of Albion and rather liked that one. Let's see what Wasted Lands can do for me.
Heather is primarily a Ranger with some Bard levels to boot. Because this is an AD&D 1st Ed Bard she had some levels of thief as well. She dabbled in magic but still had a good amount. To that end the Sage is a good fit for her. I am going to just start with 4 levels of Sage, but in truth 8 or more might be better.
Heather McHael
Class: Archer / Sage
Level: 9/4
Species: Half-elf
Alignment: Light
Background: Barbarian
Abilities
Strength: 12 (+0)
Agility: 18 (+3) A
Toughness: 16 (+2)
Intelligence: 16 (+2) N
Wits: 15 (+1)
Persona: 17 (+2) N
Fate Points: 1d10
Defense Value: 3
Vitality: 87
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +4 (base),
Ranged Bonus: +4 (base), +3
Saves: +7 to Agility Saves, +2 to Spells (Elf), +1 to Persona
Archer Abilities
Improved Defense, Master Archer, Ranged Combat, Supernatural Attack, Improved Range Damage, Eagle Eye, Incapictating Shot, Multi Attack x3, Careful Aim, Trick Shot
Elf Abilities
Night Shifted
Sage Abilities
Languages, Lore, Suggestion, Mesmerize Others, Renegade skills at level 2
Sage Spells
First Level: Arcane Darts, Glamour
Second Level: Invisibility
Heroic/Divine Touchstones
1st Level: ESP
2nd Level:
3rd Level:
4th Level:
5th Level:
6th Level:
7th Level:
8th Level:
Heroic (Divine) Archetype: Hunter
Gear
Longbow, shortsword, leather armor,
Wasted Lands as AD&D 1st Ed
So. I like this version, the best one out of the 3e and 4e ones, to be sure. Maybe even more than her Ghosts of Albion version. Her magic ability is a lot less here. I could tweak the character, say, reduce Archer a bit and more Sage. In any case more Sage is good. Especially if I think of Sage = Bard.
I thought about adding in some more magic using the Heroic Touchstones, but I wanted to go light on those this time. I will say this: the customization options given to me by Wasted Lands and NIGHT SHIFT continue to impress me.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
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