A secret door here is similar to the one in Room #18 to Room #19. Finding that one makes finding this one easier; an extra 1 (on a d6), a +16% (d%), or +3 (on d20).
This room contains Treasure Types A, G, and H. There is also a sword +3 here. The sword and all the treasure here is cursed. Removing any of it from this room results in the possessor needing to make a saving throw vs. Magic or begin losing 1 point per turn to a random ability: d6 1=Strength, 2=Intelligence, 3=Wisdom, 4=Dexterity, 5=Constitution, 6=Charisma. To stop the drain the items must be returned to this room.
Only magic can restore ability loss.
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