The portal takes the party to large and mostly empty expanse.
Everything is predominantly gray. The sky is dark and a lifeless moon hangs in the sky. The light is roughly twilight and there is no sun in the sky.
On entering this plane all characters must make a saving throw vs. Death. Failing means they lose 1 point of Constitution and 1d6+2 hp of damage permanently. A successful save means the loss is only 1d4+1 hp of damage, but this is permanent also.
There is a dark castle in the distance.
This is going to be a different sort of level, I can tell. Sort of like the final level in the original Legend of Zelda, where the music switches from the uplifting "heroic" song to the somber synths.
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