Coming down from Level 9, Room 15, the party will still feel the pressure of the overwhelming necromantic presence that is common to this level.
They head down a worn set of stairs that descend into darkness.
For this entire level, healing magic does one less than typical, even to healing 0 hp (if a 1 is rolled).
Spells that cast light (light, continual light, daylight, faerie fire) are reduced in range by 5' or reduced in duration by 1 turn or otherwise reduced to 80% of duration or range.
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