Going back to Room 2, and moving on down the gallery there are the larger exits to the left and to the right. Taking the left leads to a long hallway.
The room is a large, circular chamber with a high ceiling. The walls are made of smooth, polished stone, and the floor is covered in a thick layer of dust. There is a single door in the far wall and a large fountain-like structure in the center of the floor. There are alcoves in the walls with gargoyles in the recesses.
The traps in the room are all triggered by pressure plates. The first trap is located by the doorway. If a creature steps on the pressure plate, dart traps will fire (from the gargoyle's mouths), dealing 1d6 damage, save vs Poison or take another 1d8 points of damage. The second trap is located in the center of the room. If a creature steps on the pressure plate, a pit trap will open, dropping the creature 10 feet to the ground below (1d6 hp damage). The third trap is located under the fountain. If the trapdoor is opened, a swarm of poisonous snakes will pour out.
Ten (10) snakes come out from under the fountain. These snakes are blind and are the same color as the stone. They use the same stats as Giant Rattlers.
There is a cache of gold, 105 gp, hidden under the fountain.
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