The weirdest wasn't due to the rules, but rather the add-ons.
It was a Gen Con and we were playing in an AD&D 1st Ed game. That year I want to take my family on a tour of all the editions of D&D prior to 5e coming out. The DM though, had a copy of the old Lion Rampant Whimsy Cards, and he LOVED them.
The game though was so damn weird and not at all AD&D 1st ed. Felt pretty disappointed, to be honest.
I liked the idea of the cards, but not this guy's execution of them.
When the modern editions came out, the Path of Horror Cards in particular, I picked them up. So not a complete loss really.
My "weirdest game played" was Savage Worlds' Low Life. SW itself isn't weird, and post-apocalypse games are a dime a dozen, but that's the only time I've had the option of playing a sapient, animated Twinkie without standing out from the rest of the PCs.
ReplyDeleteGave me the same vibe the first couple of edition Gamma World did when the rules and setting were at their most gonzo, with an added dose of Timothy Leary's favorite pharmaceutical and the whole thing through an artistic lens worthy of the best trippy old Seventies underground comix.