The first alcove on the left hides a secret door. In leads down a small flight of stairs to a room filling with water. The water though, turns to steam nearly as fast.
Rising from the steam is a demonic figure, similar to the small demons from Room 11, but this one is much larger.
Steam Mephit Lord: HD 8; AC 3 [16]; THAC0 11 [+8]; Atk 2 claws (1d8); Move 120' (40') [Fly 240' (80')]; Save D8 W9 P10 B11 S12 (8); Morale 10; AL C; Special: Breathe steam cloud (3d6, save for half), gaseous form.
This creature is twice as large as the mephits encountered earlier. It appears to be "melting," but that seems to be part of its form.
The Mephit Lord is trapped here, like many other creatures, by the Vampire Queen.
No comments:
Post a Comment
Thank you so much for your comment. Due to high levels of spam I have comment moderation turned on. Your post will appear after it has been approved.