Tuesday, July 25, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 25

 Past the corridor there is a split going left and right. The right leads to a door that is locked, barred, and magiced.

Removing the bar requires a combined Strength of 28 to lift. After that a thief with need a successful remove traps roll. Then a magic-user (or witch) will need to cast a dispel magic or remove curse on the lock.

Inside the room is a bound Ifrit.

Room 25

Bound in a Thaumaturgic Triangle is an Ifrit. Not just any Ifrit, but Princess Azadiha. She has been bound her for over 1,000 years.  

She will beg the PCs for her freedom saying she will grant each one wish (treat as a limited wish spell). She won't try to "twist" the wishes, but they will not be very powerful all the same. 

She is telling the truth and wants to kill the one her put in this circle. Not the Vampire Queen, but one of her chief summoners. (Insightful GMs can use the name of a local or personal NPC for the summoner here). 

The Princess is dangerous but honest. The Vampire Queen is not her interest, but if the PCs mention they are hunting for her, she will be inclined to aid them. 

For freeing her the PCs gain 3,000 XP.  She has no treasure.

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Azadiha is an NPC in my games. She was painted by my wife

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