This rough-cut hall straight on from rooms 18 and 20 leads to a room that is half natural cave and the rest is cut and shaped walls.
This room is full of crystal balls. They show scenes from different parts of the dungeon and different worlds, but it is difficult to tell what is what.
Many are broken and dark. All are too massive to carry and will not fit into a bag of holding. The crystal balls can be destroyed, but each one requires 340 hp of blunt damage. Every hit with a weapon has a 50% chance of that weapon being broken.
There are no creatures here, but many gems are embedded in the various stands for the crystal balls. Each (20) grants Treause Type L.
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