Coming down the hall from Room 26 is another chamber. This one has a locked door similar to those on Level 2.
Inside, this room appears to be empty. There is a door directly in front of the door the party just came in. Next to the door is the statue of a knight.
The statue is a Living Statue (D&D Basic Set).
This is a Rock Living Statue, a creation of the wizards that used to control these lands. Now it is a forgotten guard to the magic laboratories beyond.
Instead of spotting magma from its fingertips it will spit it up from its mouth. It can only do this once every other round. It does 2d8 points of damage. Its fists do 1d6+1 twice per round.
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