Further down the hall there is a cell to your left.
This cell is filled with a thick green haze/mist. Visibility, including dark vision and infravision, is reduced to 1 foot.
After 1 round the mist will start to poison the PCs. They must make a saving throw vs. Poison or be rendered unconscious. Any unconscious PC will loose 1 point of Con every turn until they are taken out of the mist. Any character reduced to 0 Con dies. An unconscious character will revive in 1 turn and be back at normal Con with 1 hour of rest per Con lost.
I the character makes the save, their Con loss is 1 point per hour. These characters will regain Con at the rate of 1 point every 30 mins of rest.
There are three skeletal remains from previous victims here. They have 200 gp, 300 sp, 55 cp, five gems of 5 gp each, and a dagger +1.
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