Not the art I will use for Lilith, but it is cool. |
One of the goals for all my Basic Bestaries is to provide players of whatever version of the Great Game they are playing (pre-2000) and their clones a useful and complete stat block for their games. Another goal was to add what I felt were the best options for new school (post-2000) play. Generally speaking this has worked out well enough with a few extra notes added. But I have come to place where things have gotten messy. That is, how should I denote XP gained.
There are minor differences between all the various clones and even in the versions of D&D itself on how XP should be calculated and/or displayed for defeating a monster.
Let's take an example, the Aglæca from a previous Monstrous Mondays.
Here is the stat block.
Aglæca
Large Humanoid
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 180' (60') [18"]
Armor Class: 4 [15]
Hit Dice: 8d8**+16 (52 hp)
HD (Large): 8d10**+16 (60 hp)
Attacks: claw, claw, bite
Damage: 1d6+4 x2, 1d8+4
Special: Cause fear, magic required to hit, regenerate 1 hp per round, infravision, sunlight sensitivity.
Size: Large
Save: Monster 8
Morale: 12 (12)
Treasure Hoard Class: XIX [D] x2
XP: 1,750 (OSE) 1,840 (LL)
Ok, a few things first. Items in RED are AD&D/OSRIC and some Swords & Wizardry add-ons to what would be a Basic D&D stat block. Items in GREEN are "new school" add-ons like ascending AC and the XP values for OSE and Labyrinth Lord. I also want to point out one other item I have discussed in the past using different die types for size categories. This is something from D&D 5 (and in the SRD). Not only does it make sense, it also replicates something I was doing in AD&D 1 anyway (though I only used d6, d8, and d10). It helps solve a lot of issues with hp spread and size.
But...there is a consequence of this.
So my issue recently has been one of XP calculation. I want a book that can be used by players of AD&D and Basic D&D, as well as OSE, Labyrinth Lord, Swords & Wizardry, OSRIC, and Basic Fantasy. The trouble is they don't all line up with XP point calculations. And more to the point even something like my Aglæca here is a Large creature, so it's hp, and thus it's XP value, will be greater in AD&D and OSRIC than they would by the book.
What should I do about this?
Solution 1: List Them All
I did this above with just OSE and LL above. It is comprehensive but unwieldy.
S&W CL: 10 / XP: 1400
OSE: 1750
LL: 1840
BF: 1015
B/X: 1250
OSRIC: 1150
Advanced: 1150
The OSRIC and Advanced could be collapsed into one (and should). My d10-based hp calculations do make some of these a little different.
This works, but like I said, it is unwieldy.
Solution 2: The Point Spread
In truth DMs/GMs always tweak their numbers. So why not a point spread? Something like this:
Min: 1015
Mean: 1365
Median: 1250
Max: 1840
Smaller. And provides a nice spread without going into details for each system (though the calculations are from all the systems).
Of course, when I publish, the B/X and Advanced numbers have to be removed.
I am also considering a median value or even a weighted mean. And despite my desire to do so, I doubt I'll add anything like a standard deviation. (ETA: I added the Median)
Solution 3: The Big Table
I could provide a huge table in the end with all the monster and all their XP calcs.
It wouldn't be that difficult since that is already what I have.
It will likely be some combination of "all the above."
Next task. Reorganize the stat-block for easier reading.
I wrestled with more or less the same thing, and decided to go S&W, with a chart in the back to let people sort it out themselves.
ReplyDeleteI'm toying with the HD for size idea.
My biased answer is that I prefer "Advanced" stats, because that is most useful to me. XP in AD&D are usually in a form "x + y per HP", so is the single number that you're quoting in your examples x? Or is it x + y x (average HP)?
ReplyDeleteFor Advanced (and OSRIC) it is a function of HD and average hp.
ReplyDeleteI'd just leave a table in the back. It's simpler as far as listing the main stats upfront, and it's easy to find XP values if they are needed.
ReplyDelete