Welcome to Level 2!
In the original citadel, this level was used as their prison and dungeon. After it was abandoned for several years, the Vampire Queen moved in. She kept it as a prison, but a temporary one, favoring the lower levels for her truly depraved dungeons.
There is an eldritch glow that seems to affix to the walls for one second and then move on. The whole effect is harmless but very eerie.
Doors to rooms on this level are all locked shut and will slam shut behind the players unless they are held or propped open. Each time a thief can open a door, it is worth 5 xp. If the door is forced open (they all open to the outside), it is worth 1 xp.
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