Going back to Room #17 the PCs make a left (where they made the right before) and they turn left into a parallel hall to the one before (#18 to #24).
This room is empty save for some random glowing lights of unknown source or origin. The radiate magic (a wizard or elf can tell) but they don't actually do anything but float around. They are creepy all the same.
If anyone puts a weapon into one of the lights their weapon will glow for the next hour. There is no magical effects, but it does look cool.
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