The Priest, the Witch, and the Lost Temple: An Adventure
PDF. 40 pages. Full-color cover and interior art.
This adventure is for characters levels 2 to 3. This fits the archetype of the "strange newcomers who MUST be witches" deal. Our two "witches", Ashali and Lathna, one a Red Wizard of Thay and the other her apprentice and lover, are not really witches, but everyone around them is treating them as such. Quick aside, I wrote a one-shot years ago when I first wanted to run something in the Realms about an underground of would-be good Red Wizards trying to escape Thay. They had help from a group in Aglarond. This ties in so perfectly to that adventure I might dust it off as an opening.
The focus of the adventure is to investigate the witches and find out they are mostly harmless but discover a bigger evil along the way. It works for me. It is a nice little adventure I can fit in nearly anywhere If I want. Though I do have some specific ideas. And let's be honest, who DOESN'T like stopping a bunch of undead?
There are some new magic items and new NPCs (featured for the adventure). The art is from DMsGuild so it is good, but the layout is something the author did and it looks good. So really a good-looking adventure.
The town of Whitehaven is just detailed enough to make it usable and enough detail left out to make it flexible. I really appreciate that bit. And much like the Villiage of Hommlet for Greyhawk, this would make for a good base of operations for low-level characters. I get why the adventure is for the 2nd to 3rd level, but I wonder if a bit of work could make it more suited to 1st to 3rd level for a true starting feel. You are far enough away from the Sword Coast to make it feel like a different world but still close enough to know where you are. If that makes sense.
Kudos to the author for taking a chance on a "good" or at least redeemed Red Wizard.
Is this a perfect adventure? No, but it is perfect for what I need it for.
For My War of the Witch Queens
There is so much here that fits right in, even if the witches themselves are not really witches. The "Whitehaven" of this adventure is a perfect stand-in for my own "West Haven." Indeed, much as I used "Haven" from Krynn as the alternate universe of West Haven in my world, the character will find themselves later in "Whitehaven" in the Realms and "Winterhaven" in the Nentir Vale.
Ashali and Lathna also fit in perfectly as a Red Wizard and her maid turned lover and apprentice that they are almost exactly like the characters I made (no plagiarism here, I never published mine!) so close in fact that I will drop the location I had them in (in Rashmeen) and instead have them here.
For a stronger link I might have them mention they knew the Witch Queen (but don't yet know she is dead).
So yeah, this one will work great for me.
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