Print and PDF. 68 pages. Color cover, black & white interior art.
So this one goes all the way back to the 3.x days from Necromancer Games. It is an adventure for 4 to 6 characters of 10th level and higher.
The adventurers investigate the site of an ancient and evil city where the minions of the now-dead Witch King reside and plot his return. Among them is his former lover, the Witch Queen Kytara Bane.
"Witch" in both cases just means "evil spell-caster" but I can work with it. So this is a Necromancer Games product so expect there to be plenty of monsters to kill, deep forgotten dungeons and everything that made 1st Edition adventures so much fun. The NPCs are also great in a "how can we make something so evil" sort of way. The Witch King Osenkej for example was the product of a Balor father and Red Wyrm mother. Kytara Bane, his queen, was/is a Half-nymph/Half-demon. There is the Ghul Legion a band of dark elves and gnolls working for a group of evil Stone Giants and their Black Dragon leader Ghul Lacronus. All who they have to fight to get into the Black Fane and then to get out they have to face Kytara Bane herself. Along the way they can also run into the Covenant of the Claw, they are a half-elf/half-dragon, a half-human/half-dragon and a half-gnoll/half-dragon. Really giving those half-dragon template rules a workout.
Not to mention all the demons and undead running around including a demonic triceratops! This adventure is a meat grinder and the characters are assumed to be level 10. I think they need to be a little stronger.
The appendices are full. A new spell. New magic items including new artifacts. Five maps.
The locations are great, and that is what the adventure gives top billing, but for me, it is really about these NPCs.
Use in War of the Witch Queens
Again, it is the NPCs here that interest me the most. The locations are fun but I can put those anywhere, or re-do them as I need. The NPCs are just too much not to use. The adventure is fun as it, but what if I add this twist for my world/campaign. Kytara Bane learning of the death of the Witch Queen decides to make her move.
It could be fun really. Certainly near the end of the campaign.
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