The adventures will come from the various versions of D&D and the retro-clones in the OSR. They all have or feature witches in them. Sometimes these witches are the antagonists, other times they are allies or even friends. The point is to show this rise in witch-related activity. The players would see this rise but only later learn the reason is that the High Witch Queen had been murdered and now the witches are running wild.
As always I will be following my rules for these reviews.
PDF. 45 pages. Black & White cover and B&W and color interior art.
This is a 0-level or 1st-level "adventure". In fact the adventure covers creating a coven of new "witches" (1st level magic-users). There are a lot of random tables to help generate these characters including their background, patrons, enemies, and more for these witches. You also generate the lands and homes of these witches and their enemies.
This book is designed for Lamentations of the Flame Princess, but that is close enough to B/X that you can use that or OSE instead.
I say "adventure" in quotes because there is not an adventure here. There is a setup for future adventures and there are plenty of ideas here to create your own. But no "going to point A to point B and kill monster X."
What it might lack (and I don't think it is lacking) in structure it makes up for in style and detail.
For Use in War of the Witch Queens
I would use this as a session zero for a future run of WotWQ (right now my characters are around 3rd level) but this would be a fun start.
Instead on 1st level magic-users I would use my witches, with a random table to also help choose their tradition.
For Use in NIGHT SHIFT
So this is set up for LotFP, but with some tooling, I could make it work for a modern-age NIGHT SHIFT game. Certainly something for Ordinary World or even Generation HEX.
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