Thursday, September 15, 2022

Review: Vigilante City #3 Superhero Team-Up!

Vigilante City #3 Superhero Team-Up!
We continue our tour of Vigilante city with the next book in the series and the first expansion. If this one makes you think of the Teen Titans, then I think that might be the point.

Vigilante City #3 Superhero Team-Up!

PDF and softcover book. 176 pages. Color cover, black & white interior art.  For the purposes of this review, I am considering the PDF from DriveThruRPG and the soft-cover books I picked up from Bloat Games' own store.

Classes

This book presents some new classes for us to try out.  They are the Alchemist, Getaway Driver, Mutant Hunter, Occultist, Revenant Hero, Sewer Guardian, Tunnel Shadow, and the Weapon Master.

So bits of TMNT poking through again, but that is perfectly fine really.  The classes are good and few I really like. The Occultist was the obvious choice and yes I am a fan, but also the Alchemist and the Revenant Hero for running a game like The Crow. 

We get some new skills too. The nice thing about VC is the skill system is very flexible. You could even run it without skills if you like.  I try not to get too bogged down in the skills myself, but the system here makes it rather easy to use. 

Teams

This section is where I am getting the Teen Titan vibe, though it can cover all sorts of teams.  The first is team combo actions which give you some ideas on how teams can work together.  There is some detail on your base of operations as well. Covers everything from living in the sewers to a giant tower shaped like a T if that is your fancy.

Gear

Alchemists and Occultists can make potions so there is new gear associated with that. There are new items of equipment and vehicles. If you ever needed to know how much it would cost to build your own superhero lair then this book has you covered.

Dr. Azmournus and More

We get into a section of rogues next. Up first is the evil Dr. Azmournus and his crew. This guy does tests on mutants and Anthropomorphs to create even more mutated creatures. He is not a pleasant guy. We also get his mutated crew.

There is a vigilante group that doesn't quite operate within the law, the "Wretch Slayers," and a group of sewer-dwelling crime fighters that face off against Dr. Azmournus and his crew ("Insecto's Sewer Guard").

There are more, but you get the idea. Use them all or none, but they add a bit more color to the streets, and under the streets, of Victory City.

Adventures

What might be the best part of a book full of great parts are the adventures. Included here are "Backup"  by David Okum and homage to the "Buddy Cop" movies of the 70s and 80s.  "The SynGen Situation" by Melanie R. Meadors, an open-end, even "sandbox" style adventure to get players and characters acquainted with Victory City.  You get to meet other heroes and even have a run-in with a noisy reporter! There is even a tavern where you can meet up.  Michele Lee gives us "The Demonic Cabal" here you get to meet a mentor in the form of Roadkill an ex-cop and former vigilante.  Of course, Roadkill soon lives up to his name and is dead. It is up to the player characters to find out how and why. Friend of the Other Side James M. Spahn is up with "Quiver of Serpents" which is more of an introduction to the criminal organization, the titular Quiver of Serpents as the PC's version of the Legion of Doom.  

All in all the book works really well and is a worthy addition to the Vigilante City line.

Taryn Nix aka "Teen Witch"

Taryn is, as long-time readers might know, the daughter of my iconic witch Larina. She began not as a D&D character but as a Mutants & Masterminds one (back in the M&M 2.0 days) and a BESM 3.0 character.  Naturally, I would use her as my go-to character for trying out magic systems in superhero games.

She and Larina have, well, issues. No need to get into them here, but suffice to say that if Larina is a "witch" archetype then Taryn is my "warlock" archetype. Taryn is also my "embrace the stereotype" character. So she will wear a large witch hat and all the rest. I swear it is like she tries to piss her mother off.  She is a hero, or maybe a reluctant hero, because she likes to hang out west of town where she can watch the VC Yakuza's hanger's-on race their highly modified and not exactly street legal motorcycles. If she were in the Teen Titans she would 100% be into Robin. 

In this game, I would say she gets into some trouble because some potions she has made are being sold as drugs and now she has all the wrong people interested in her. 

Taryn Nix aka "Teen Witch"


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