So when collecting all the Witch Queens of D&D I wanted to be sure Krynn was represented.
We do know Krynn has Witches or at least use of the word "witch." The High Theocrat in Solace (Dragons of Autumn Twilight) calls Goldmoon, a true cleric, a witch. This gets enough of a response and reaction that the locals know what a witch is. We know from the story of Jilani that villagers will burn suspected witches. Hedge Witches were known to elves near Lord Soth's Dargaard Keep.
The problem is that wizardry and magic in Krynn are very, very regulated. There are the three main Towers of High Sorcery which cover Good (White), Neutral (Red), and Evil (Black). Wizards, regardless of alignment do not step out of line. Even back in the AD&D1st ed days a wizard/magic-user never got past 20th level. The entire second Dragonlance trilogy was all about Raistlin trying to get power beyond what was allowed.
To find a magic-using character who would fit the description of "Witch Queen" I would need someone powerful and working outside of the established wizarding roles. Anyone like that usually gets smacked down by the Gods of Krynn. If possible I would also like to find someone that uses "witch" as a title.
There are a few that might fit the bill. There is Weird Meggin, the old woman that a young Raistlin Majere first learned about magic. She had a grey wolf that could have been her familiar. She knew herbs and talked to trees. She certainly "feels" like a witch, but everything we know about her I just wrote. So not enough even for me. There is the black-robe wizard Iolanthe, she calls herself a witch and has a lot of solid witchy qualities to her. But a lot like Meggin, there is very little (though more) out there about her. Though I would like to find out more about her, to be honest.
After searching and asking around I finally stumbled on a wizard who fits the bill. Sagarassi, The Sea Witch.
Sagarassi, The Sea Witch
Not much is known about Sagarassi. So little in fact it has taken me a while to collect this information. But here is what I have pieced together. The best (ok only) primary source for my information is the AD&D 2nd Edition product Otherlands. The rest comes from the Dragonlance Nexus and Dragonlance Fandom wikis.
She was a Silvanesti Elf but was changed into a sea creature by the Sea Goddess Zeboim whom she worships. Both Sagarassi and Zeboim are known as the "Sea Witch." Sagarassi also serves Takhisis, the mother of Zebiom.
She is not fond of humans. Nor is she fond of her own sister, Daydra Stonecipher. This relationship parallels the one between Zebiom and her twin brother Nuitari, who is the god of Evil Magic in Kyrnn. It is not much of a stretch of the imagination that Zebiom would want her magic-using disciple to go against the established rules of magic. Especially since Nuitari is regarded as Lawful Evil and Zebiom is Chaotic Evil.
We know she is old. She waged a war undersea around 1320 PC (Prior to the Cataclysm), the Dragonlance books take place in 348 AC, making her over 1670 years old. Good thing she is an elf.
She lives in an underwater tower called Khegar, also known as the Death Tower. It is in the seas near Taladas.
I have been using the present tense. But there is some speculation that she may have died in the last war with her sister. Who is to say. I am pulling together scraps of content to try to make a whole.
Sagarassi, Witch Queen of the Seas of Krynn
36th level Witch, Sea Witch Tradition*
Female Sea Elf, Chaotic Evil
Strength 13
Intelligence 20
Wisdom 18
Dexterity 15
Constitution 17
Charisma 20
Saving Throws
Death Ray/Poison 2
Magic Wands 2
Paralysis, Polymorph 2
Dragon Breath 2
Rods, Staffs, Spells 2
Hit Points: 73
AC: 4
THAC0: 6
Occult Powers
Lesser: Familiar (Demonic eel)
Minor: Speak to plants/animals
Medial: Goddess Blessing
Greater: Control Weather
Major: Shape Change
Superior: Timeless Body
Spells
Cantrips (7): Alarm Ward, Arcane Mark, Chill, Daze, Inflict Minor Wounds, Message, Summon Vermin
1st (9+3): Bad Luck, Cause Fear, Charm Person, Darkness, Endure Elements, Far Sight, Ghostly Slashing, Glamour, Moonstone**, Minor Fighting Prowess, Silver Tongue, Tattoo
2nd (9+3): Agony, Alter Self, Biting Blade, Discord, Enthrall, ESP, Evil Eye, Hold Person, Invisibility, Mind Obscure, Phantasmal Spirit, Spell Missile, Suggestion
If I want to use her in my Mystara/Greyhawk games (and I do) I have to find some fixed points in time. Krynn, for various reasons, is removed from the other D&D worlds, but we can find a fixed point in time with The Wizards Three articles in Dragon. We know that Dalamar met with Elminster and Mordenkainen in the post Legends time frame. With Raistlin "dying" in 383 AC We can put their meeting sometime after that. We know from other sources (Wizards Three, Castle Spulzeer/Ravenloft) that this is about the same time as 1365 DR (Forgotten Realms) or 581 CY (Greyhawk).
So. What does this all mean? Well for me it means that if Sagrassi is still alive her age would be about 1,720 years old. Fairly old for an elf, but maybe not so much for an elf/witch/"chosen" of a Goddess. At that age, I am going to say that Sagarassi is tired of fighting her sister and is looking for conquests outside of Krynn.
For this character, given her age and abilities, I am using my original rules for The Witch. I also struggled with my desire to make a very high level witch and the restriction Krynn puts on high-level magic users. I figure that Sagarassi, as a witch, flies under the radar. I suppose in AD&D terms I could make her a 20th level Magic-user and 16th level evil cleric of Zeboim. Or whatever the level limits were back then. I personally ignored level limits. While that would give me a passable Sagarassi that would fit the AD&D 1st RAW, and it would give me a witch, it would not give me a Witch.
Her Tradition is Sea Witch, something new I am working on.
36th level Witch, Sea Witch Tradition*
Female Sea Elf, Chaotic Evil
Strength 13
Intelligence 20
Wisdom 18
Dexterity 15
Constitution 17
Charisma 20
Saving Throws
Death Ray/Poison 2
Magic Wands 2
Paralysis, Polymorph 2
Dragon Breath 2
Rods, Staffs, Spells 2
Hit Points: 73
AC: 4
THAC0: 6
Occult Powers
Lesser: Familiar (Demonic eel)
Minor: Speak to plants/animals
Medial: Goddess Blessing
Greater: Control Weather
Major: Shape Change
Superior: Timeless Body
Spells
Cantrips (7): Alarm Ward, Arcane Mark, Chill, Daze, Inflict Minor Wounds, Message, Summon Vermin
1st (9+3): Bad Luck, Cause Fear, Charm Person, Darkness, Endure Elements, Far Sight, Ghostly Slashing, Glamour, Moonstone**, Minor Fighting Prowess, Silver Tongue, Tattoo
2nd (9+3): Agony, Alter Self, Biting Blade, Discord, Enthrall, ESP, Evil Eye, Hold Person, Invisibility, Mind Obscure, Phantasmal Spirit, Spell Missile, Suggestion
3rd (9+3): Bestow Curse, Circle of Respite, Dispel Magic, Feral Spirit, Lesser Strengthing Rite, Lethe's Curse, Lifeblood, Toad Mind, Tongues, Witch Wail, Witch Writing, Imbue Witch Ball (Ritual)
4th (9+3): Abomination, Analyze Magic, Animal Growth, Arcane Eye, Charm Monster, Divination, Fluid Mastery, Phantom Lacerations, Polymorph, Spiritual Dagger, Tears of the Banshee, Drawing Done the Moon (Ritual)
5th (9+2): Baleful Polymorph, Death Curse, Dreadful Bloodletting, Endless Sleep, Greater Command, Hold Monster, Magic Jar, Nightmare, Song of Discord, Teleport, Waves of Fatigue
6th (9+1): Anchoring Rite, Anti-magic Shell, Break the Spirit, Eye Bite, Mass Agony, Mass Suggestion, Mislead, Moonbow, True Seeing, Dismissal (Ritual)
7th (9): Death Aura, Draw Forth the Soul, Greater Arcane Eye, Greater Blindness, Insanity, Wave of Mutilation, Binding (Ritual), Gate (Ritual), Vision (Ritual)
8th (9): Damming Stare, Destroy Life, Discern Location, Greater Mislead, Mystic Barrier, Pit, Trap the Soul, Imprisonment (Ritual), Protection of the Goddess (Ritual)
**Sagarassi prepares a Moonstone on the high nights of Nuitari's "light." This allows her to use her moon-based spells even underwater.
**Sagarassi prepares a Moonstone on the high nights of Nuitari's "light." This allows her to use her moon-based spells even underwater.
All in all a fun build. I need to work a bit more on what a "Sea Witch" is and come up with some more spells for it.
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