The Qliphoth are the discarded husks of primordial beings. It is natural to think of them like the husks or used exoskeletons of cicadas, or even the skins of snakes. Since these beings were more than mortals currently are and became even more ascended, their husks are more than just leftover skins or skeletons.
Case in point the Gamaliel.
When the Primordials shed their "husks" or "peels" to be the Luminous Beings, one such husk was their dark sexual desires. As hyper-intelligent immortal and immoral kindred, their desires were particularly dark. As they shed their evil desires their conscious and subconscious sexual desires and yearnings became the Gamaliel.
GamalielMedium Fiend, Qliphoth (demon)
Frequency: Very Rare
Number Appearing: 1 (1d6)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 8 [11]
Hit Dice: 6d8+6*** (45 hp)
Attacks: 2 hands, 1 tongue + special
Damage: 1d6+1 x2, 1d4+1
Special: Cause delirium, Qliphoth immunities
Save: Monster 6
Morale: 12 (12)
Treasure Hoard Class: None
XP: 1,250 (OSE) 1,280 (LL)
Str: 14 (+1) Dex: 14 (+1) Con: 18 (+3) Int: 12 (0) Wis: 7 (-1) Cha: 2 (-4)
The Gamaliel, or the Obscene Ones, were among the first of the Qliphoth to be formed. They appear as medium-sized nearly humanoid-looking creatures. Their hands, feet, lips, tongue, and sexual organs are enlarged to grotesque sizes in comparison to their otherwise small bodies. They always appear nude as a mockery of the forms their progenitors eventually took on. They may appear as male or female.
Gamaliel lives for one thing only, sensory stimuli. They want to feel everything, touch, taste, smell and hear everything they can. Yes, when possible they also try to copulate with anything and everything they can. They lack the subtlety of the Liliam or Baalseraph or even the guile of Calabim or Shedim. They are nearly mindless beasts that take no heed of anything but their own twisted desires.
They can attack with their huge hands for 1d6+1 points of damage each. They may also attack with their tongues at 1d4+1. Their saliva is such that anyone exposed to it via an attack or touch must save vs Paralysis or become delirious. This state lasts for 2d6 turns in which case the victim is completely unaware of what is going on around them. There is a 1 in 6 chance that if they were in a combat situation they will keep on fighting with melee attacks. Targets are chosen at random.
Gamaliel can be easily distracted by auditory and visual illusions. They save at a -2 penalty against such magics and can be effectively distracted long enough to be attacked.
Like all Qliphoth Gamaliel have the following adjustments to damage types:
Immune: Mundane/Cold Iron/Silver weapons, Poison
Half Damage (save for none): Acid, Cold, Electricity, Fire (Dragon/Magic/Mundane), Gas
Full Damage: Magic Missile, magic weapons, holy/blessed weapons
Unlike other Qliphoth, death (theirs or others), is not the goal of the Gamaliel. A dead foe might have an interesting smell or touch, a live one is more interesting and you can do more with them. For this reason, the Gamaliel are sometimes considered to be not as evil as other Qliphoth; this is a very erroneous and dangerous assumption. They are every bit as evil. A quick death is far more merciful than being captured and becoming the plaything of a Gamaliel.
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The mental image I had of the Gamaliel was immediate. They were life-sized versions of the "Sensory Homunculus" we used to talk about back in cognitive psychology undergrad days. I always knew I was going to make a monster out that one day.
They are the Qliphoth counterparts to the succubi with roughly the same HD and some powers. As I define the Qliphoth more I might increase or decrease various abilities, powers, or HD/hp. I might even make them Small sized. Still working out all the details, but that is where the fun is!
I really like the psychological angle. Nice!
ReplyDeleteThis is great. I love your application of psychology and philosophy to demonology. I'm also interested in knowing where you got those images...!
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