Van Richten's Guide to Ravenloft has been a lot of fun. One of the most talked-about monsters featured in it, the Bagman, doesn't have stats. Now before you freak out about this, it is by design.
In Chapter 5 the section Creating Unique Nightmares covers how one could make a Bagman.
For example, perhaps you’ve got an idea for a troll that ambushes adventurers while they rest. Considering its origins and appearance, the troll literally being a troll isn’t important to you; you’re more interested in that general challenge and look for the creature. To make your troll feel notorious, you think of what would scare adventurers—where they’re vulnerable and what they’re sensitive about. You come up with an idea for a creature that can come from anywhere, maybe even within the adventurers’ own gear. With tactics and traits in mind, you think of your troll as an abductor and give it the Grappler trait of a mimic and the Amorphous trait of a black pudding so it can sneak in anywhere. Finally, you don’t think of the troll as a minion, but you give it the Alien Mind trait to reect its tormented psyche. Then you esh out its story and give it a name: the Bagman.- Van Richten's Guide to Ravenloft, p. 225
The Bagman is described as an "Urban Legend," it is what happens when someone crawls into a bag of holding out of fear and dies inside. Troll + Mimic + Black Pudding = scary monster that you can scale to meet the needs of your party. Sounds great. But MY Bagman would be a little different. Sure Troll is a great place to start, but I want something a little scarier.
"I was an adventurer once just like yoooooou!" |
Large Undead (Corporeal)
Frequency: Very Rare
Number Appearing: 0 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 5 [14]
Hit Dice: 8d8+8** (44 hp)
Large: 8d10+8** (52 hp)
THAC0: 8 (+11)
Attacks: 2 claws, fear aura
Damage: 1d8+3 x2
Special: Amorphous, fear aura, grab, magic required to hit, undead
Save: Monster 8
Morale: 12 (12)
Treasure Hoard Class: None
XP: 1,750 (OSE) 1,840 (LL)
Str: 18 (+3) Dex: 16 (+2) Con: 13 (+1) Int: 7 (-1) Wis: 7 (-1) Cha: 6 (-1)
The bagman is an undead creature found hiding inside Bags of Holding. Legend has it that the first bagman was an adventurer who in a fit of panic crawled inside a bag of holding to hide. His fellow party members were all killed and the bag was tied up and stuffed into a troll's treasure hoard. The adventurer died inside that bag and the extra-dimensional properties keep their spirit from moving on. It also twisted their body into an elongated shape. Their hair and nails have grown long and their bodies are thin and emaciated from dying of starvation.
The bagman is only encountered in their lair; a bag of holding. Once the bag is picked up and carried away by an unsuspecting victim the bagman will wait until the bag is motionless again and then it will attack. They emanate an aura of fear like the spell cause fear. While the fear is creeping over the potential victims the bagman crawls out of their bag of holding. They will surprise on a 1-3 on a d6. They move silently and stealthy as an 8th level thief with Dex 16. The bagman never speaks. They attack with their long claws.
On a successful critical hit (natural 20), it grabs the victim and pulls it into the Bag of Holding it was using as its lair. Inside it will attempt to strangle the victim. The bagman feeds on the dying energies of the victim.
It is believed that to destroy a bagman one also must destroy the bag of holding they are attached to.
As undead monsters, they are immune to mind-affecting spells. Magic spells or weapons are needed to hit it. They turn as Spectres. Any "T" result will send them back inside their bag of holding.
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I like it. A creepy-ass monster / urban legend. Something old Grognards tell young adventurers before they head out on their first campaign. "Watch out for those bags of holding! The bagman will get yeah when you sleep!" They laugh and drink their ales, and quietly, and hope no one notices, the slight tremble in their voice or the shake of their hand as they remember a time when the bagman came for them.
The best part about this? Everyone should create their own bagman stats. Some are slimy monsters. Others are extra-dimensional aberrations that enter our world via a bag of holding. Others are stranger still. Every campaign out there has a different bagman with different powers, attacks, weaknesses.
It might be interesting to see what others do!
A great creature. Thinking of using basic fantasy or some other OSR to play. Thx for posting
ReplyDeleteI plan on building the legend of the Bagman in my next game. The party will first hear rumors about the creature early on in taverns.
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