After Session 0 the other day we settled on three characters each to run through the funnel of The Witch of Wydfield; or rather the Witch of Woodfield as we kept calling it.
The adventure went as expected. I had everyone choose one of the "Basic Four" classes; Cleric, Fighter, Magic-user, or Thief. As they played we worked out what specific class each one would end up being. One magic-user will become a sorcerer, the other a blood witch. A cleric that worships the Moon might go into druid or might go into fighter, but tell everyone he is still a cleric. It's my youngest. That is what he does.
I had plenty of copies of Moldvay Basic so everyone had one. I used my Old-School Essentials book and my GM1a Game Master's Screen from New Big Dragon Games Unlimited.
Since one of my goals is to use as many different kinds of OSR products I can, I think I am off to a good start. Everyone had so much fun they want to play again tomorrow.
I am likely to go with the Ruins of Ramat, this time for Labyrinth Lord. There are also versions for Original Editon, Castles & Crusades, and an expanded Castles & Crusades version. I have not decided which one to use. Part of the fun is converting.
The characters (and the players) learn the first hint of the overall arc of the campaign; cryptic messages from a possessed girl and the moon (no, really) "the Queen is dead!"
No new hints in the next adventure, but we will see.
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