Let's start off Witch Week with my iconic witch Larina for NIGHT SHIFT on what I consider to be her birthday.
This is the version I used for playtesting. It is the same version I use to playtest a lot of my games. The great thing is I know her stats and how they play in all sorts of games, so this works great for me.
Larina by ePic Character Generator |
13th level Witch, Human
Strength: 9 (0)
Dexterity: 11 (0)
Constitution: 11 (0)
Intelligence: 18 (+3) s
Wisdom: 18 (+3) s
Charisma: 18 (+3) P
HP: 33 (7d6)
AC: 8
Fate Points: 1d10
Check Bonus (P/S/T): +6/+4/+2
Melee bonus: +2 Ranged bonus: +2
Saves: +6 to spells and magical effects
Special Abilities: Arcana, Casting 115%, Enhanced Senses, Telekinesis, Innate Magic, Shadow Walking, Empathy
Skills: Sleight of Hand (Dex), History (Int), Literature (Int), Theology/Myth x2 (Int), Insight (Wis)
Languages: English, Latin, Greek, Welsh, Danish
Spells
1: Cure Light Wounds, Detect Magic, Disrupt Undead, Magic Missle, Read Languages
2: Continual Flame, ESP, Invisibility, Locate Object
3: Clairvoyance, Fly, Protection from Fire, Pyrotechtechics
4: Arcane Eye, Cure Serious Wounds, Daylight, Produce Fire
5: Commune, Dismissal, Teleport
6: Enchant Item, Feeblemind
7: Ball of Sunshine
I am rather pleased with this write-up, to be honest.
Equally, I am very happy with NIGHT SHIFT. I have really been able to create any sort of modern supernatural character I want and play them the way I want. It has really worked out well.
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