For these DMSGuild classes, I am going to still follow my own rules and guidelines to make sure I am giving these a fair review.
This is the base witch class. The PDF sells for $2.00 and has 24 pages (1 cover, 23 pages of content) so well over my 10 cents per page guideline. This PDF also looks nice, making good use of layout and art.
This witch is a charism based caster with wisdom as the ability to cover other abilities. She also has a lot of nice background information. This witch casts similar to a warlock but is limited to the 5th level. This makes her similar to the Hedge Witches I have reviewed in the past. This witch also has magical tattoos called kennings that provide powers. I'll give it to this witch class, it has a lot of really cool features.
The archetypes are known as Coven-Keepers, Mediums, and Transmaurge. Each has some neat features including some additional spells. Coven-Keepers draw on their covens which can include other spell casters. Mediums speak with ancestral or fey spirits. It might work well, thematically, with some warlock multiclassing. The Transaurge alters and changes animals around them. A really cool idea to be honest.
Speaking of multiclassing there is even a section on multiclassing this witch.
Next up are the Kennings, or the tattoos with power. Mechanically they work a bit like Occult Powers, Hexes, or Invocations. The kennings have a solid witchy feel to them.
There are no new spells (but not really needed) and five NPC witches.
All in all you get a lot for your $2.00.
The Witch: 3 New Subclasses
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