Last night's Charmed episode felt like a "proper" Charmed episode in tone, but not one we would have ever seen on the Original Series.
The girls, still grieving for their lost mother are also dealing with new sister issues. While in the original series it took Piper a while to really accept Paige as her sister, since her and Prue were so close, here we see Mel as the one more reluctant to "replace" her mother with Macy. Maggie, the empath, is the one that acts as the bridge much the same way Phoebe did.
Of course Original Charmed would not have used Grams or Patty in the same way they used Marisol here. And in the case of Prue they really couldn't have done it nor I think would they have tried. In this way, the New Charmed ups their horror game a little. These are demons and they will play dirty; no one is off limits.
We also get some very-Charmed like shenanigans of the truth potion getting mixed up and Maggie hearing every thought whether she wants too or not.
Also, the plot here of not trusting the Whitelighter is something you not have seen in Charmed before. Leo was immediately trustable. Plus I don't see Harry falling in love with any of the Charmed ones anytime soon.
I would call this one a step up from last week, though last week was still a good showing. Last week's was Macy's spotlight (though all the girls shined) and this week was Maggie.
Next week look downright scary!
RPG Applications
I figure if I am going to do Charmed reviews each week I might find something in every episode to use in my games. Here are a few things I was working on.
Veritas (Truth Spell)
Level: Witch 1
Range: Touch*
Duration: 1 hour per level
By means of this spell anyone touched by the witch will be forced to speak nothing but the truth for the duration of the spell.
Material Components: The south facing bark of a willow tree, the pin feathers of a migratory bird, and the moss from the north side of a stone.
Spirit Boards
These boards, sometimes known as spirit boards, witch borads, or even Yes/No or Yes/Yes boards, are used to contact the spirits of those departed. Using one a witch or other spellcaster gains a 5% or +1 to any roll that may be required or -1 or -5% on any roll used to oppose the contact.
There is always a chance that a trickster demon known as an Imposter will answer the call instead.
Trickster Demon, Imposter
Hit Dice: 3
Armor Class: 8 [11]
Attacks: 2 claw (2x1d4)
Saving Throw: 15
Special: unique kill, +1 better to hit.
Move: 12
Alignment: Chaos
Number Encountered: 1
Challenge Level/XP: 5/240
Trickster demons are notoriously chaotic and never appear the same way twice. Imposters though are Tricksters that appear as a recently passed loved one. Despite how they may look they are not undead. These demons usually find ways into our world via spirit boards. (Trickster Demons that attach themselves to spirits coming through are known as Travellers.)
These demons are immune to all non-magical weapons. The only way to permanently destroy these demons is to reduce them to 0 hp and then show them their own reflection.
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Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition. It is 100% compatible with my other Swords & Wizardry witch books. Each one with a new tradition, occult powers, magic items, spells, and rituals. Many even include new monsters.
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