Willow and Tara are a couple of serious powerhouses in my games. If you look at the most recent "canonical" versions of them from Armageddon they can do some serious supernatural smacking down.
For their Mighty Protector's versions I toned it down a bit, but still set them at over 200 CP. These are very similar to their Villains & Vigilantes 2.1 counterparts which I have put at around 12-13th level.
Now I can easily dump more CPs into powers and "spells". I truthfully want to tweak them both a bit to see how well my magic rules work. That is the real test of any character I would normally want to play.
Willow Rosenberg
Willow has a lot of spells and I can swap them out as needed. Willow and Tara share a psychic bond to allow them to communicate with each other regardless of distance. Willow also has increased wealth due to selling off her software firm.
Tara Maclay
Tara retains her ability to heal that she gained as an ascended witch. She shares Willow's psychic bond. I likely could have dropped the CP cost for both since it would work fine if only one had it.
Both have TK, a holdover from the Buffy RPG rules and both magical senses, aka "Lesser Sensing" from Ghosts of Albion. The real tweaks for these two characters would be their magic and spells. Given that I have them in semi-retirement I would not expect some of their powers, and certainly not their Basic Characteristics, to get better. Though one could argue that Willow's IN could be higher.
Also I could raise their Energy by a lot really. Somewhere in the MP book it mentions the amount of CP/XP I can expect and I have seen online a rough V&V Level to MP CP conversion. So if I come back to these two I can dump those extra points somewhere.
But all in all I am pretty happy with these builds.
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