When I was reading the Last Apprentice books a couple years back I thought that they would work well with Astonishing Swordsmen & Sorcerers of Hyperborea. The vaguely weird fantasy and human-centric worlds I felt worked well with each other. Plus it seems to me that both works drew on the same original works. At least that is the feeling I got.
I finished the recent book, I am Grimalkin, just about the same time my copy of Astonishing Swordsmen & Sorcerers of Hyperborea, 2nd Edition came in the email. It seemed to me that these two works are destined to remain together in my world.
Flipping through the new book get me into the mood to try out a few of the new classes and see what I could create. Plus I have to admit that if you took the picture of the man on page vi with the sharpened teeth and fingers on his necklace and made it into a woman she very well could have been Grimalkin herself.
The races of AS&SH are very compelling as well and work with this world.
Alice Deane
Alice is one of the first witches we encounter in Delaney's Spook series. Though we don't know she is a witch at first (but we suspect it) nor do we know how really powerful she is and will become. I am starting with her because she is the easiest to categorize. She is a witch. The biggest issue with Alice is for someone so young she is already REALLY powerful. I made some compromises but am happy with this.
Alice Deane
Witch of the Dean and Malkin clans
Female Witch 5th level
Neutral
Race: Kelt
Secondary Skill: Scribe
Abilities
Strength: 10
Dexterity: 10
Constitution: 16
Intelligence: 17
Wisdom: 15
Charisma: 14
Casting Ability: 5
Fighting Ability: 2
Hit Points: 13
AC: 9
Saving Throw: 14 (+2 Transformation, +2 Sorcery)
Powers
1st level: Brew Potions, Read Magic, Read Scrolls, Scribe Scrolls, Witch Spells, Familiar
3rd level: Brew Philtre
5th level: Dance of Beguilement, Effigy
Spells
First: (4) Alter Self, Decipher Language, Light, Scare
Second: (3) Darkness, Hold Person, Perceive Heartbeat
Third: (2) Black Cloud, Wind Wall
Grimalkin
One of the first I did when working on my Pathfinder and D&D 5 stats for Grimalkin was to think about what might be the best multiclass or dual class option to make a "Witch Assassin". Well AS&SH doesn't do multiclass or dual-class. Instead they rules have several subclasses that serve the same purpose. I opted to use a Warlock class for her in this case. I also opted to cheat a little and limit her Warlock spells just to the Witch spell list. There is a precedent for this with the Warlock taking spells from the Magician, Cryomancer, Necromancer or Pyromancer lists.
Grimalkin
Witch Assassin of the Malkin clan
Female Warlock 10th level
Chaotic Evil
Race: Kimmeri-Kelt (with some Amazon somewhere in there)
Secondary Skill: Weaponsmith
Abilities
Strength: 17
Dexterity: 18
Constitution: 14
Intelligence: 17
Wisdom: 15
Charisma: 14
Casting Ability: 10
Fighting Ability: 10
Hit Points: 54
AC: 5 (Leather)
Saving Throw: 12 (+2 Transformation, +2 Sorcery)
Powers
Magic Item use, Read magic, Read scrolls, Scribe Scrolls, Sorcerery (Witch spells), Weapon Mastery, Stronghold
Spells
First: (4) Charm, Detect Magic, Scare, Sleep
Second: (4) Darkness, Find Traps, Obscure, Detect Invisible
Third: (3) Black Cloud, Delay Poison, Slow
Sword (3/2 attacks) +3 to hit, 1d8 +3 damage
Dagger (3/2 attacks) +3 to hit, 1d4 +3 damage
Thorne Malkin
Thorne is the apprentice of Grimalkin. She got the job at age 10 when she snuck up to the witch and kicked her in the shins. Grimalkin normally would have killed the girl for her impertinence, but instead saw something in her that reminded her of herself. Thorne has been the apprentice of Grimalkin for the last five years.
For Thorne I am opting for the Legerdemainist class. This class is a subclass of the Thief with magical ability. I figure anyone that can sneak up on the legendary Witch Assassin it would have to be a thief of some sort.
Thorne Malkin
Apprentice Witch Assassin
Female Legerdemainist 4th level
Chaotic Evil
Race: Kelt
Secondary Skill: Weaponsmith
Abilities
Strength: 15
Dexterity: 16
Constitution: 14
Intelligence: 15
Wisdom: 13
Charisma: 15
Casting Ability: 4
Fighting Ability: 3
Hit Points: 54
AC: 5 (Leather)
Saving Throw: 14 (+2 Avoidance, +2 Sorcery)
Powers
Backstab, Agile +1 AC, Discern Noise, Hide, Manipulate Traps, Move Silently, Open Locks, Pick Pockets
Spells
First: (2) Charm, Scare
Second: (1) Darkness
Sword +1 to hit, 1d8 +1 damage
Dagger +1 to hit, 1d4 +1 damage
I think I like the Warlock better for a Witch Assassin over the Ledgerdemaist. But in the case for Thorne I think it still works great.
Can't wait to try this system some more.
No comments:
Post a Comment
Thank you so much for your comment. Due to high levels of spam I have comment moderation turned on. Your post will appear after it has been approved.