This got me thinking about my New Year's Resolution.
Each year I try to resolve to do something new, or better, in the upcoming year. I am happy to say I am usually pretty successful at keeping these. This year was no different.
For 2017 I resolved to clear out a lot of the half-finished "Works in Progress" I have on my list. Having five half-finished documents are not as good as having one finished one. So you can see the fruits of my efforts this year with a new witch book out every six weeks so far. I also finished up a project for the DMsGuild and the Classic Modules Today group.
- The Witch: Aiséiligh Tradition for Swords & Wizardry
- The Witch: Hedgewitch for the Hero's Journey RPG
- The Warlock for Swords & Wizardry
- Classic Modules Today: CM2 Death's Ride (5e)
Now I don't want to burn out my audience so I am debating on whether or not my Summer Solstice book should be a "witch" book. Oh if you think I don't have another witch book up my sleeves you haven't been paying attention here for long. ;)
Which gets me to today.
Since I am feeling kind of crappy I was digging around in my projects drive and found some docs I had written about the Healer Class. Actually, I have two; a Clerical healer and a Psychic healer.
The other projects I have are:
The Faerie Witch / Green Witch. This is planned for the Summer Solstice. It covers the Faerie Witch traditions as well as the Fey Pact Warlock. I also will talk about "Grand Covens" and have more faerie creatures. For Swords & Wizardry complete with conversion notes for Basic Era.
The White Witch. This is a simple book for playing good-aligned witches in Swords & Wizardry Whitebox. Due out in August.
The Complete Necromancer. This is a much larger project. In addition to the Mara Tradition Witches and Death Pact Warlocks, I am going to comb through many OGC sources to provide a "complete" Necromancer class, an Undead Slayer class and a Death Priest. Some of the material in this book goes back to the beginning of my witch class. This book will feature hundreds of spells and dozens, if not scores, of undead monsters. It is a huge book. I want to get it out for Halloween (natch) but not sure if I will get it all done. Swords & Wizardry Complete / Basic Era.
The Healer. Again this is a class that shares a genesis with the witch and necromancer. The Clerical Healer will have plenty of new spells and things to do. Plus rules on how to play a passivist character in a world of murder-hobos. The Psychic Healer will be similar but rely on psionic powers and manipulating chakras. Basic Era, no set date yet.
Space Truckers. Ah. This one has been running around in my mind for years. No witches. No magic. Think back to 1977, this is "Star Wars" meets "Smokey and the Bandit" meets "CHiPs".
An Ode to roadtrips and the strange alchemy that was the late 70s. New classes, new races, new rules for short and long haul spacetrucks. For White Star. No date yet, but this year is the 40th Anniversary of both "Star Wars" and "Smokey and the Bandit", so I should do it this year.
Below is a quick poll. I am interested in hearing your thoughts.
Let me know what you think. I am on a ton of allergy drugs right now; who knows what you can convince me to do!
I voted for Space Truckers, not because I'm burned out on your witch releases. I'm looking forward to all that you mentioned. But I voted for it because I REALLY want to play/run a game about space trucking!!
ReplyDeleteSpace Truckers! And make it compatible for Alpha Blue, as well.
ReplyDeleteI'd be a fool if I didn't!
ReplyDelete