I have been talking online with a lot of people who are doing the same thing I am; running the Classic Modules from 1st Edition using the new D&D 5 rules. So I thought I would post a summary and talk about where I am going next.
The Background
The characters all belong to a group known as the Order of the Platinum Dragon. They are mostly made up of the children of the DragonSlayers (my 3.x game). They began their adventure like so many others....or so they thought.
Here are the adventures in chronological order (links take you to the blog post where I talk about their game).
T1 Village of Hommlet (forgotten by the characters, played as a flashback)
B1 Into the Unknown
B2 Keep on the Borderlands
L1 The Secret of Bone Hill
X2 Castle Amber
I6 Ravenloft
C2 Ghost Tower of Inverness
A1-5 Slave Lords
C1 The Hidden Shrine of Tamoachan
G123, G4 Against the Giants (where we are now)
Then we do:
D12, 3 Descent into the Depths of the Earth, Vault of the Drow
Q1 Queen of the Demonweb Pits
(Q2) Queen of Lies
CM2 Death's Ride
H4 Throne of Bloodstone
The adventure began in The Inn of the Welcome Wench (T1). Here they discover the main plot of the "Cult of Chaos", but a battle with Lareth the Beautiful and Bargel left their memories wiped and two of their party missing (the Warlock Croulie and the Pyromancer Cynder). The remaining party delved into the Castle Quasqueton (B1) and it's dungeons where they discover one of the Chaos Stones. This leads to a vision/memory of a long ago battle. They travel to the nearby Keep (B2) where they take on some hirelings, Uno, Duo, Tres, Quatro and their leader Cinco ("played" by Danny Treo) to investigate the Caves of Chaos. Here they discover a temple dedicated to ancient demon god and more on the Cult of Chaos.
They then traveled to the monastery on Bone Hill (L1) and a group of missing wizards. Again there is a rumor of the Cult of Chaos, but also the involvement of several "Hyena Men".
Following the trail of the Hyena Men, the party is sucked up in a mysterious fog, here they find themselves in a strange land (actually the past) and a strange Castle (X2). More knowledge is gained about the Dawn War and for the first time they hear the phrase "Beware the Endless Darkness". Here they meet up with the "wizard" (actually a warlock) Skylla. They travel the mists for a while till they come upon the Villiage of Barovia and the terrifying Castle Ravenloft (I6). They stop Strahd and his plans to blot out the sun, but not before Skylla is taken away by an army of ghosts.
They meet up with another party and tackle the famed Ghost Tower of Inverness (C2). They recover the Soul Gem and hear the phrase "Beware the Endless Darkness" again.
Leaving the Ghost Tower they hear rumors once again of the Hyena-Men (Gnolls and Gnoles) and a slaving operation. They have long suspected, but now get confirmation that Gnolls are servants of a Demon Lord (keep in mind my players don't have the wealth of history of D&D we all do). They also find out that the slaves are all being transported elsewhere by human agents. They discover the Cult of Chaos is also behind this operation and the Drow, long forgotten, are also involved.
The Order manages to destroy the slaver operation and even convince an Earth Dragon and Red Dragon to reawaken the dormant volcano to destroy the island. Before leaving the island with rescued slaves the Earth Dragon (an actual dragon) tells them to "beware the coming darkness".
Returning the slaves to the Duchy of Urnst they see the Sun go completely black.
The sun is out and there is a council of the greatest mages (ie their characters from the 3.x game) in Greyhawk. The plan is worked out to relight Moradin's Forge. It's light and life giving heat will keep everyone alive till the sun can be put right. In the meantime the world is besieged by monsters and undead. The Council of Greyhawk scrys for any remaining sun-related magic items. Even the Sunsword from Ravenloft is out. The party is sent to a jungle (C1) because an artifact is found there that is related to the sun. The "artifact" is the dying Mystarian Sun God (Immortal) Ixion, whom the characters knew better as "Cinco". He and his four brothers were all gods of the sun, they were killed by vampire god Camazotz. Cinco/Ixion gives the character his heart, Camazotz was not able to get it in time, to use to relight Moradin's Forge.
With the world now on life-support, the Council sends groups of adventures all over the world to find out what is going on. The Order of the Platinum Dragon is sent to investigate raids made by some giants...
They know they are fighting against the clock. Moradin's Forge is a powerful artifact that the gods used to create life, but once it is lit any one can use it. Undead are swarming all over. New monsters and monstrosities are everywhere and the Priests of the Sun gods are powerless.
Chaos, it seems, is winning.
What happens next is now up to my players and their characters.
This sounds exciting!
ReplyDeleteFYI, Camazotz, Demon Lord of Bats and Fire (Challenge 22) appears in the gorgeous Kobold Press Tome of Beasts. I recommend the book to anyone playing 5E.
Cool.
ReplyDeleteI already did my own version:
http://theotherside.timsbrannan.com/2016/07/monstrous-monday-camazotz-weekend-round.html
Somehow, I missed that. It looks solid (and scary).
ReplyDeleteVery nice.
ReplyDelete