I have been blogging here for a while. Mostly about D&D and related clones, but some other games too. I was reading over some rule books for games I have not played yet or haven't played in a long while and I was thinking.
I really miss the modern supernatural genre. I have lost track of all the games I have played over the years since the early days of Chill and Call of Cthulhu. I have lost track of all the books I have read in this genre as well; has to be in the hundreds by now. But I also enjoy the over the top heroics of D&D and supers games too.
So imagine my surprise when I saw Eden Studios was finally publishing the long, long, long, awaited Beyond Human.
Years, a life time ago it seems, I helped with this book. I contributed quite a bit to the magic chapter. The magic system is based on my Ghosts of Albion game, which is based in turn on C.J. Carella's own magic systems in Buffy the Vampire Slayer (another game I worked on) and on the WitchCraft game.
I really would love to get something new for these games going again. Ideas are plentiful, time really isn't.
One day I'll return to this world.
I was playing in a Buffy game at the time GoA was released, and we plundered the hell out of the magic chapter (as well as the qualities section). It's definitely one of the systems I want to try running sometime, because it's pretty much perfect for a story idea I have involving Greek myth and theosophical pseudohistory.
ReplyDeleteI was playing in a Buffy game at the time GoA was released, and we plundered the hell out of the magic chapter (as well as the qualities section). It's definitely one of the systems I want to try running sometime, because it's pretty much perfect for a story idea I have involving Greek myth and theosophical pseudohistory.
ReplyDeleteWhile the last thing I need about now is a new game system in my life, I, too, was very excited to see this book pop up (finally).
ReplyDeleteAlthough my actual play experience with Unisystem is very limited, I've long held a great love for the elegance of the system, but have never been able to convince my group to try it out.