The Compleat Spellcaster
Recently +Eric Fabiaschi over at Swords & Stitchery did a retro-review of the old Bard Games "The Compleat Spellcaster". A book I have enjoyed for a number of years. A book that I will freely admit got me interested in doing my own witch class back in the day. I played a witch using these rules rather briefly, but soon switched over to my own version. Eric points out that the book is rich in ideas and magic. What I personally liked were the spells and the variety of demons. I still use Astorath, Shax and empusa demons.
Eric did a fine review, so no need for me to go over the same ground. Instead I want to see what sort of witch I can make with it.
In this book witches are a sub-class of the druid. Likewise necromancers and mystics are subclasses of the cleric. I rather like this to be honest, I like that wisdom is the primary stat for the witch.
Skylla, 7th Level Witch
Chaotic Evil
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 12
Wisdom: 14
Charisma: 13
Breath Weapon: 13
Poison & Death: 7
Petrify: 10
Wands: 11
Spells: 12
Hit Points: 25
AC: 4 (Ring of Protection AC 4)
Familiar: Imp (looks like a small dragon)
Spells
1st level: Detect Magic, Disguise, Eldritch Fire, Hex, Object Reading, Summon Familiar
2nd level: Circle of Darkness, Frost, Levitate, Youth
3rd level: Dispell Magic, E.S.P., Locate Object
4th level: Invisibility, Thunderbolt
There are a lot of great spells for the witch. There some powers that the witch gains including some alchemy and gathering followers. I think this is good version of Skylla, though the lack of 8th and 9th level spells reduces the overall power of the class.
In the end I will repeat what Eric said, "...the Complete Spell Caster has a lot to offer if a DM thinks outside the usual boxes."
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