While searching for a ship that will take them home the Order of the Platinum Dragon discovers that there has been an increase in the slaving activity to the north. They decided to put a stop to it.
The first half of A1 went very well. The characters discovered a lone cart from a caravan with slaves. A few well-placed sleep spells and a few more well-placed arrows and the slavers were dealt with and the slaves freed. An illusion later the party, with a couple of freed slaves looking for revenge manage to get into the north entrance. So now they have an orc helping them.
Things went rather well so far. The cleaned up much of the upper temple and have now dealt with the apis and the giant ants.
I did replace the orcs and half-orcs with gnolls and gnoles, respectively from the Hercynian Grimoire #1. Replacing Gruumsh with Yeenoghu was an easy swap. It also allowed me to play up the whole "demon" aspect since Gruumsh is considered a god and not a demon.
The high priestess in the chapel on the first level was also turned into a were-hyena witch.
Can't wait to see what the next session brings me!
Posts like this really make me miss D&D. Any D&D. Man, I'd love to run Slave Lords again.
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