Tuesday, August 21, 2012

Is the OSR Dead?

So I made some interesting, though not entirely new or unique, observations.

The OSR, as a Movement, is Dead.

This is the point of view of Tavis Allison who gave a talk about the OSR at Gen Con this past week.  Tavis has the street cred to back up his claims too, author of The Mule Abides blog and the Adventurer Conqueror King game system.

Though he has his reasons, I think I am looking at something slightly different.

I am not talking about the lack ENnies or even representation at Gen Con.
There was the the OSR Publications booth, which was great.

I am talking about the OSR as a movement.  If the stated goal* of the OSR was to get old-school style gaming back into the hands of gamers, then one only needed to go to the Wizards of the Coast booth and buy a copy of the 1st Ed AD&D books, or listen to their keynote address about the availability of older products, or go play D&D5.

(* lets be honest here, no one ever stated any goal of any sort)

If the goal was get products to go mainstream, well the OSR Publications booth was a good step in that direction.  George Strayton of the Secret Fire RPG was an industry guest of honor at this past Gen Con as well. Castles and Crusades (one of the earliest Retro Clones in my opinion) never seemed more popular.

So if the OSR as a mission was get "old school" products in the main-stream, then that goal has been met.

The movement then is dead. Why?  Well if the "R" mean Revolution, Revival or Renascence, then the goals have been achieved.   Old School is back.

The OSR as a community or even as a loosely affiliated publishing movement will live on.  Much like the Indie Press Revolution (who, to be perfectly honest, does everything the OSR could do and does it well).
There will still be sites and blogs that support old-school play.  They existed before the OSR movement and will (in some form) afterwards. 

I fear though that for many that the "R" stood for "Resistance" as in the alternative not because they liked old school play so much, but because they hated the "new school" of 4e or even 3.x.  Well for them I fear the battle wages on and it will never be won.  TSR is never coming back to life, WotC owns D&D and there are  many that enjoy the newer games.

In any case the OSR will change.  Not because it wants to, but because it will need to to stay relevant.

I will have to post on this topic more in a bit.

12 comments:

  1. I heard that comment in his seminar. As you say, there is some truth to it. It largely depends on what the OSR is and what it's goals are/were. I don't think there's an easy answer to that question.

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  2. I thought the Old School Revolution was to get people playing D&D on turntables...

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  3. I never really took it as a movement so much as shared affection for a certain style of gaming

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  4. R is for Roleplaying

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  5. Well, okay, but I think it skews one's point to say: "N is dead," when the fine print down below says "(I really mean that N has achieved victory and can now go home and lay down its weapons.)"

    If the footnote is what one really wanted to say in the first place, one may have a bit of an axe to grind by phrasing it as "dead," dontcha think?

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  6. For those who see the 'R' in OSR as standing for rebellion or revolution, it would appear that the thing is dead.

    For those who see it as a renaissance, well, obviously the new eventually becomes old hat, or at least status quo.

    But for those who are happy with the idea of OSR standing for 'Old School Rules', the OSR will never die.

    TSR used to actively crush fan-produced D&D derivatives, websites, etc. WotC changed the game but gave us the OGL. Now D&D is in the hands of the fans and it's ours for all time. We can legally publish, we can legally reproduce the game we love and then take it in directions the company never did. We, the fans, now own the 'Rules' in Old School Rules.

    And let's face it, if WotC moves from reprinting TSR products to producing new products for those games, they are then supporting the OSR and not supplanting it. Too late for that, just take a look at what is out there. Write up a list of OSR publishers and games. It's bloody huge and still growing.

    I don't believe the OSR is dead, I reckon things are just kicking off - and it looks like WotC might actually be coming to the party.

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  7. I wouldn't refer to Allison's one (self-) publishing credit as "street cred."

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    1. My first self-publishing credit was A Swarm of Stirges in 2004. After that I did six 4e books, three for Goodman and three for WotC, plus some Dragon articles and stuff that never saw print. Whatever OSR cred I have is despite this new-school publishing! Like Erik says below I was a co-author on all of these except Stirges. I wish I was savvy enough to say only those controversial things that will advance my business interests, but alas it ain't so.

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  8. Tavis is good people, but he is not the main author of ACKS - that would be Alex Macris.

    Also, I think there is some feeling that for certain games to be successful, they can't limit themselves by being attached to the "OSR" label. Tavis has good business sense, and I think that may be the angle.

    If something achieves it's goals, does it die and cease to exist, or does it hope to grow and find even grander goals? I hope (and expect) for the OSR that it is the later.

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  9. hmm. This is something that needles me a little. If you've been around to follow the OSR for any amount of time, I'd say it has definately changed. I don't know if that's because "mission accomplished" or products going main stream or new people coming and old people going or you can only reinvent the wheel so many times. Maybe these are normal ebbs and flows of the hobby?

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  10. I like the fact it gives us definition even if we can't define it.

    OSRs (3 x 1d30)

    O

    1. Obscure
    2. Obsessive
    3. Odd
    4. Offbeat
    5. OGL-driven
    6. Ongoing
    7. Old
    8. Older
    9. On-again, off-again
    0. Online
    11. Open
    12. Open-ended
    13. Open-minded
    14. Opportune
    15. Opportunistic
    16. Optimistic
    17. Oracular
    18. Orc-ridden
    19. Organic
    20. Original
    21. Ornery
    22. Orthodox
    23. Ossified
    24. Other
    25. Otisian
    26. Outcast
    27. Outdated
    28. Out-of-print
    29. Outstanding
    30. Out-there

    S

    1. Sandbox
    2. Save-or-die
    3. Scholarly
    4. School
    5. Scribblings
    6. Scuzzy
    7. Self-publishing
    8. Self-satisfied
    9. Self-sufficiency
    10. Senescent
    11. Sententious
    12. Seventies'
    13. Sharing
    14. Silliness
    15. Smart
    16. Social
    17. Source
    18. Sparky
    19. Spatial
    20. splicing
    21. Squamous
    22. Standard
    23. Stat
    24. Stuffy
    25. Style
    26. Suboptimal
    27. Subterranean
    28. Subtle
    29. Sword-wielding
    30. System

    R

    1. Radicals
    2. Rage
    3. Rambling
    4. Randomness
    5. Ranting
    6. Reassessment
    7. Rebellion
    8. Rebirth
    9. Reboot
    10. Recovery
    11. Refusal
    12. Regardless
    13. Relief
    14. Renaissance
    15. Reordering
    16. Repartee
    17. Repetition
    18. Repostings
    19. Reprimand
    20. Rescue
    21. Resources
    22. Retroclones
    23. Reunion
    24. Revision
    25. Revolution
    26. Rhetoric
    27. Rogues
    28. Roleplaying
    29. Rubicon
    30. Rules

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  11. Every revolution comes to an end and as much as victorious revolutionaries would like to keep the fervor of the early days alive its often unwise and seldom possible.

    The fact is we won this one hands down and everyone is better for it . WOTC defected is reprinting old books some in hard copy even, 5E has old school traits too, people are playing, new people are playing and a few people are even making money, no mean feat in a PPCOC hobby.

    whats left for us is to keep playing, keep recruiting and keep up the faith.

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