The next playtest packet is out for D&D5 (I still hate calling it "Next").
There is a lot more material including character generation (novel concept you ROLL for your abilities) which already has some of the newer guard complaining. Though there is the standard array.
First thoughts:
- I like the monster write-ups. They are simple and easy to read and can summarized in a module easy.
- Character creation is really fast, as it should be.
- Some feats now seem to be maneuvers, which I like.
- Classes focus on the Big 4.
- Backgrounds and skills together. This is an improvement over 4e since you can now play that kid just off the moisture farm.
- I can see Witch as being a Specialty of a Wizard. This reminds me a lot of the 2nd Ed Kits.
- Races are the other Big 4.
All in all I see the strands of DNA from every edition of D&D here.
I will buy this game, I am not sure if I'll play it much but who knows.
I did like some of what I saw...as you mentioned I can see bits and pieces of every edition of the game. I can also see that they are making stat bumps a lot easier to attain. I will be playing around with this a lot more tomorrow but I am beginning to like what is offered...
ReplyDeleteI am not fully convinced it saves the bacon of the game but I like what is coming out of the kitchen a lot more than the last meal that was prepared in there!
They made humans a tastier race, giving them a bigger stat boost.
ReplyDeleteI am planning to play a Holy Fighter and see how it works. :D
Pre-Gens are a mess!! They are not consistent with the rules we downloaded...sheesh haven't seen that before.
ReplyDeleteI have posted on the board and will await Rip to wake me up when an answer comes across. ;)