The first session of my kids new D&D4 group happened yesterday and fun was had by all.
The road to Winterhaven has it's issues, but yesterday the band of heroes-to-be gathered together to defeat the kobold ambush. Present were Dracnil, a Dragonborn Paladin/Warlord, Swift aka "The King" a Bard, Hunter a Ranger, Glock the Halfling theirf, Calinndin an Elandrin Swordmage, Drac of the North a Mul Barbarian and Nevar Bloodbrow a Dwarven Cleric.
Some time was spent on getting characters made and the first encounter. There was also an impromptu skill challenge when one of their fellow passengers was missing after the combat. Even the natural 20 from the Ranger could find no trace of her.
So far they have the mystery of the missing girl, a symbol they are sure represents some cult, and three of the seven have been hired to investigate the rest of the kobolds.
I am going to add in some bits of the Winterhaven I was working on back in 2003. It was conceived as a town where witches roamed free. The D&D4/Nentir Vale Winterhaven is different, but it sits on a nexus point of the Material World, the Shadowfell and the Feywild. So there is more here than meets the eye.
I thought the kids did really well yesterday, especially the two that had never played before (though I guess their mom was a big player of Werewolf back in college). In fact I think the extra XP award for best role playing has to go to one of the new kids (who is the youngest) and the next oldest (though he has been playing a lot longer). In fact it was Drac of the North (one of the youngest) that got extra experience points for being the first to notice the missing girl.
Given how yesterday went the combat was long, but not much different than my 3.x game. That will change I know. Also as the kids (and I for that matter) become more accustomed to the rules things will move along better.
Next session is not for another 2 weeks, so progress will be a bit slow, but I think it will be fine.
No name for the group yet, I am going to let the kids choose.
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