Wednesday, October 13, 2010

Dracula: True 20

I like True20. I do.  It suffers from some issues though.  If you like generic games, then it is great, but it still has classes and levels.  Plus the only way to really do a character properly is a load of multiclassing.

Here is Dracula in his True 20 form. Warrior is obvious, as is expert to some degree.  Adept really is there to cover his powers.

Count Dracula, True 20
Type: 16th level Undead (Adept 2/Expert 1/Warrior 13)
Size: Medium
Speed: 30 ft

Abilities: Str +8, Dex +7, Con -, Int +3, Wis +1, Cha +3

Skills: Acrobatics 19 (+26), Bluff 8 (+11), Climb 8 (+16), Concentration 7 (+8), Diplomacy 11 (+14), Disable Device 2 (+5), Disguise 2 (+5), Escape Artist 2 (+9), Gather Info. 7 (+10), Handle Animal 2 (+5), Intimidate 14 (+17), Jump 2 (+10), Languages 5 (+5), Medicine 4 (+5), Notice 3 (+4), Ride 6 (+13), Search 5 (+8), Sense Motive 3 (+4), Sleight of Hand 3 (+10), Stealth 6 (+13), Survival 8 (+9), Swim 0 (+8), Knowledge (History) 2 (+5), Knowledge (Supernatural) 2 (+5), Knowledge (Religion) 2 (+5)

Feats: Iron Will, Menacing, Leadership, Armor Training (Heavy), Armor Training (Light), Weapon Training, Armor Training (Heavy), Weapon Training (Long Sword), All-out Attack, Canny Dodge, Attack Focus (Long Sword), Defensive Attack, Diplomatic, Improved Strike, Dedicated, Influential, Night Vision, Uncanny Dodge, Rage, Smite Opponent, Greater Attack Focus, Accurate Attack, Power (Weather Shaping), Power (Mind Touch), Master Plan

Traits: Determination, No Constitution, Dark Vision (60ft), Proficiency (Natural Weapons), Immunity (Mind Influencing Effects), Immunity (Sleep, Poison, Paralysis, Stunning), Immunity (Critical Hits, Fatigue), Immunity (Fortitude Saves), Unhealing, Healed by Harm (Harmed by Heal)

Powers: Suggestion 5 (+8) DC 14, Wind Shaping 5 (+8) DC 14

Combat: Unarmed +21, Damage +8 (20/+3), Longsword +21, Damage +11 (19/+3), Defense +21/+22, Initiative +7

Saving Throws: Toughness +8, Fortitude +8, Reflex +11, Will +8

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