Willow and Tara in BESM 3.0
Yes I know, I did these both for BESM 2nd Ed. But I went with a slightly different version here. The 2nd Ed versions were based on a idea of mine to do a Animated series to feature the girls as high school foreign-exchange students to Japan. In this case I am going strict the Dragon and the Phoenix, or rather in this case, my 3rd Season, "Generation HEX" conversions. Given the style of game that Generation HEX has become (low-powered supers/magical girl in a modern supernatural occult dramady) then oddly enough the BESM 3.0 stats work rather well.
The differences are mostly do to the changes in the systems, but also to reflect where the characters were at that point in my games. These are certainly older versions of Willow and Tara than I had in BESM 2r.
BESM 3.0 makes more use of their multiverse (which sadly we won't be hearing more about) so there is a Universe line now on the character sheet.
Despite all thee differences though (and the change in mechanic) these are obviously related games. The conversion from BESM 2r to BESM 3 is easier than say the conversions between AD&D 2 and D&D 3.
The BIG thing here though is my shift from Power Flux/Magic to Dynamic Powers. Now some of the BESM guys mentioned to me in the past that this might make them much more powerful than the numbers would suggest. But I wanted to try it out. Plus they had become "mages" in my Season 2 arc, "Season of the Witch" and this is supposed to represent them at the beginning of my Season 3 arc, "Generation HEX". They might bee a tad powerful, but I think that is fine really.
I will say this. Dynamic Powers are so ripe for abuse it is not even funny. Yeah I see why it is there. I have watched enough anime now to get it. But it should still have something more to guide the player. BESM d20 was a handy guide for this, as was True20 believe it or not.
Name: Willow D. Rosenberg
DAM Multiplier: 5
Genre: Modern Occult/Shojo
Universe: Mine
BODY 4 HP: 70 ACV: 8
MIND 12 EP: 115 DCV: 8
SOUL 9 Armor: 0 SSV: 14
Attributes Level Cost Notes
Dynamic Powers +5 +195
(Depletes -1, Backlash -2, Concentration -2)
Energy Bonus +2 +4
Features (Ambidextrous) +1 +1
Features (Attractive) +2 +2
Item (Dolls Eye Crystal) +1 +40
Tough +1 +2
Wealthy +2 +10
Skills (Attributes) Level Cost Notes
Acrobatics +2 +4
Biological Sciences +4 +8
Computers +6 +12
Cultural Arts +1 +3
Intimidation +1 +2
Languages +3 +6 English, Latin, Greek, French
Occultism +6 +18
Physical Sciences +5 +15
Seduction +1 +2
Social Sciences +6 +12
Street Sense +2 +4
Writing +1 +1
Defects Cost Notes
ISM (Jewish, Lesbian Wicca) -1
S.O. (Tara) -1
Phobia (Frogs) -1
Other Stuff: (Items, Equipment, Power Templates, whatever else is needed)
Dolls Eye Crystal. Provides 1 extra level of Dynamic Powers.
Name: Tara A. Maclay CP:
Template(s): DAM Multiplier: 5
Genre: Modern Occult/Shojo Universe: Mine
BODY 4 HP: 75 ACV: 7
MIND 11 EP: 130 DCV: 8
SOUL 10 Armor: 0 SSV: 15
Attributes Level Cost Notes
Companion (witches cat) +1 +2 MKF II, see below
Dynamic Powers +4 +155
(Depletes -1, Backlash -2, Concentration -2)
Energy Bonus +5 +10
Features (Attractive) +2 +2
Heal +2 +6
Sixth Sense (Magic, Empathy, the Sight) +3 +6
Tough +1 +2
Skills (Attributes) Level Cost Notes
Acrobatics +2 +4
Biological Sciences +4 +8
Computers +2 +4
Cultural Arts +2 +6
Languages +3 +6 English, Latin, Japanese, Gaelic
Occultism +6 +18
Performing Arts +2 +2
Riding (Horses) +3 +3
Seduction +1 +2
Social Sciences +2 +4
Street Sense +2 +4
Visual Arts +3 +3
Writing +2 +2
Defects Cost Notes
ISM (Lesbian Wicca) -1
S.O. (Willow) -1
Impaired Speech (stutter when nervous) -1
Other Stuff:
Miss Kitty Fantasitco II. Black & white cat familiar (Companion) 120 points
M: 2 (20 points) B: 2 (20 points) S: 3 (30 points)
HP: 20 EP: 35 Arm: 0 ACV: 2 DCV:2 SSV: 4
Energy Bonus 2 (4), Heightened Senses (sight and smell) 2 (4), Power Flux Magic 2 (26 points), Sixth Sense, Empathy 1 (2), Super Senses, Magic 2 (4), Telekinesis, Any 2 (16)
Skills: Occult 5 (10), Acrobatics 2 (6), Stealth 4 (12), Urban Tracking 5 (5), Wilderness Tracking 5 (5)
Easily Distracted (things that distract cats) -2, Unique Defect, Lazy -2
This version of MKF is more of a witch's cat than wise cracking side kick. I think she should still talk though.
If you already had Unisystem what would you run with BESM you could not run with unisystem? Especially now that the system is closer to the same roll mechanic.
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