Wednesday, August 9, 2017

Star Trek RPG Operations Manual

I am working on my limited run Trek game to start in October.  I have decided on my base system(s).  I am going with my "Black Star" idea with Starships & Spacemen as my main set of rules and adding in "Basic Era" ideas when and where I can.   Nothing against White Star, and I will use it as well, I just want something closer to Trek than to Star Wars.
I also want to use material from the Basic Psionics book.

Here is what I have so far.


Since I am using this ship I wanted to honor it's genesis. So there is a mix, at least in the first adventure of Trek and Galaxy Quest.  At least for the first act.  THEN it becomes Trek. Or rather Trek if "Where No One Has Gone Before" was replaced by "Event Horizon".
Afterall it is good enough for Jason Issacs.


The Klatuu Nebula Shipyards is not only a nod to Galaxy Quest, is also a nod to "When the Earth Stood Still" and even a side nod to "Army of Darkness".  Commander Taggart is now Commodore Taggart.  Since I need a high-level Starfleet officer to get things moving.

The "pilot" episode deals with Taggert and his band of Thermian engineers having been given 22 derelict Ambassador class ships to retro-fit with the new Triberyllium Warp-13 drive.  Many of the ships have failed and one has gone missing with all hands (trying not to be too Babylon 5 here) so now this ship, The Protector, is ready to go and Taggart has taken over command.  There is one other ship that is functional, The Mystic (another nod to it's genesis).

Here are the books (so far).


The Core Rules.


The Lovecraftian Terror.


Mostly for the Mutants.


And Apes...in SPAAACE!  Because why not.

While I have most of these in POD and Dead Tree retail versions, I wanted to print them out so I can scribble in my notes and make the changes I want.   Make them all more "Trek".

For starters, I am converting everything to Metric.  Starships are not measured in feet! They are measured in meters!  I am going with the rough 5 feet = 1.5 meters.  So I have to fix all of those first.

Plus I really like the idea of using the the Basic-era system for this.  Star Trek, the shows not so much the RPGs, are usually fast and loose with skills.  Data can do X, Y, and Z well because he is Data.  The characters will be the same way.  So simple ability checks are fine here.

Also, I need to add some Trek RPG material from various editions.  Not sure what yet, but certainly some material from my FASA Trek books.  I'll have to run them off on the copier for this.

I am setting it well past the TNG/DS9/VOY time.  Though I would still like to use these uniforms somehow.   Maybe I could do it 20 years before TNG.  I am not really planning on using many races from TNG.  I'll see what my players want.

The adventures will not really be Trek adventures per se, but more Call of Cthulhu ones.


Right now I am thinking a short run. Maybe five adventures.  A mini-series really.

Tuesday, August 8, 2017

Witch & Witchcraft Reading Challenge: A Storm of Witchcraft

"All ministers and learned people knew that witches were real and that they had the power to harm."

A Storm of Witchcraft: The Salem Trials and the American Experience by Emerson W. Baker

This book has been sitting on my must read shelf since the year began. I have read the history of Salem and the Witch trails many times over the years and I still learn something new.  This book is filled to brim with new information.
Many books like to focus on victims, and some even focus on "the afflicted"; those that accused their neighbors of witchcraft.  Professor Baker though goes much farther than that and talks about the judges, the people in power and in particular the two Mathers, Cotton and Increase, the learned ministers at the center of this storm.

The term "A Perfect Storm" gets thrown around a lot, but here it is appropriate.  There was so much going on here that made the witch craze happen here when it was dying out everywhere else.  It really was the last gasp of a dying movement of the Old World in the New World.
It was the start of the end of Pre-American Puritanism.
In this book Salem and 1692 take on a level of cultural impact that the Gunpowder Plot of 1605 did in the United Kingdom.

The book is long, 400+ pages, and full of names. But those names belonged to people and those people left others behind.  So Prof. Baker also delves into the impact these witch trials had on the new experiment that would become America.
This is easily one of those books you can read, do a little more research or reading on the subject elsewhere, and then come back to and learn something new still.
If I have one complaint, and that is way too strong of a word, it is that the last chapter was not long enough.  I would have loved to have learned more about the cultural impact of 1692 on modern culture and how it shaped America.  But that would be a complete other book.

Prof. Baker gives us not only a well researched and well-detailed book, he gives us a book that is easy to read and relate to.  There was so much going on back in 1692 that we can relate to today.

The history of Salem is the history of America. The witch trials of 1692 are also part of America; our darker past that some (like the town of Danvers to a degree) would like to forget.

I also listened to the audio book. After listening to interviews with Prof. Baker I kinda wish he had narrated it himself.

You can find Prof. Emerson W. Baker on the web at his faculty page: http://w3.salemstate.edu/~ebaker/ and on Twitter: https://twitter.com/emersonwbaker

You can also read what he says about last year's "The Witch".
He also did an interview at Ben Franklin's World.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 17
Level: Crone
Witches in this book: None or dozens.
Are they Good Witches or Bad Witches: 25 innocent people lost their lives in the errors of 1692.
Best RPG to Emulate it: This is the sort of setting one can easily use in Colonial Gothic.  In fact, I would call this book must reading for any CG player.
Use in WotWQ: Salem Villiage, or at least the popular notions of it, is the model I am basing the town of West Haven on.  The relationship between Salem Villiage and Salem Town will be used as a basis for West Haven and East Haven.  Though where Salem Town embraces their past today (and Salem Villiage is now Danvers, MA), it is West Haven that embraces their past.

Monday, August 7, 2017

Back From Vacation

Last week I took the week off.  We were supposed to travel but a variety of circumstances killed that idea, chief among them we thought one of our bunnies, Amy, was pregnant.
Instead, we did a bunch of mini-vacations mostly up to Wisconsin.

I hit up Noble Knight Games and FINALLY re-bought a World of Greyhawk Boxed set.  I now have completely restored my original collection of *D&D books.   



I also picked up that cool looking "The Witchcraft Reader".  Full of classic tales of witches and witchcraft. Yes, that is a naked witch riding a giant bat monster and holding a snake.


We played a lot of Blue Rose and Blue Rose/DragonAge.  It is becoming my oldest son's favorite game and he has even run a few more sessions.

We went to The House on the Rock and Steampunk Invasion at the Bristol Renaissance Faire.

The biggest thing we did though was...Nothing. That's right I took a complete mental vacation. No reading. No writing. Just enjoyed not doing anything for the first time in a very, very long time.

Though my wife and I gave Game of Throne another chance and we binged all 6 and half seasons.
As of this morning, I am all caught up with the rest of you!  I don't think I'll add much to my games because of this, some things are just best to enjoy as-is rather than what they can offer me elsewhere.  Though I would not count out a possible Basic Witch write up for Melisandre.

Friday, August 4, 2017

Monday, July 31, 2017

Monstrous Monday: The Umbral

Regardless of alignment or patron followed there is one philosophical belief that unites all witches. All witches believe in the cycle of life, death, and rebirth. Witches, all witches, are born, live, die and are reborn anew.  The most horrible thing to a witch then is to come back as an undead creature. Forever removed from the cycle of life, death, and rebirth an undead witch is a pitiable creature like no other.

A witch returning as an undead creature is known as an Umbral.

Umbral**
No. Appearing: 1 (1)
Move: 90' (30')
  Flying: 180' (60')
Armor Class: 7 [12]
Hit Dice: 4d8+2 (20hp)
Attack: Wail of Lament
Damage: CHA drain
Save: Witch 4
Morale: 12
Treasure Type: nil
Alignment: Chaotic (some Neutral)
XP: 300 (450 xp if fully destroyed)

An Umbral is a witch that has died and come back to unlife. Typically this is due to some great sadness or sorrow that prevents her from moving on.  The umbral is incorporeal and can only be hit by +1 or better weapons. A weapon of cold iron blessed by a cleric can also be used.
The umbral is locked to the area of their death or some other significant area.  Sages once tell of a Umbral that haunted the grounds her coven stood even though she had been killed many miles away.
The only attack of the umbral is a wail of lament.  All within 120' (240') that hear it must make a save vs. Death or loose 1 point of Cha.  The trauma of such an attack leaves a noticeable mark on the on the physical and emotional well being of the victim.   The Charisma damage can be restored by any magic that restores lost levels.
An umbral that is "killed" returns on the next new moon.  To fully destroy an umbral her mortal remains must be burned. This is why, sages say, so many witches are burned. To prevent their umbrals from haunting them.

Scholars also mention a greater umbral creature, a Shade.
In the same tomes that describe these creatures also describe a ritual to return an undead to life.

The umbral is turned as a spectre.  A turned umbral returns in three days. Destroying an umbral, even by dispelling/disruption still requires the burning of it's mortal remains.

Friday, July 28, 2017

Kickstart Your Weekend: Cauldrons and Gaslight

Two projects that strike at the sweet spots in my heart.  Witches and Victorian Fantasy!

First up is one I should have told you all about weeks ago.

Gaslight Victorian Fantasy 3e for Savage Worlds


Savage Worlds is not my jam, but it is a really good fit for the Gaslight World.  If I were to play Savage Worlds again it would be in the Gaslight World.

https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-3e-for-savage-worlds

Next up is a board game about witches, so you know I am in!

Cauldron: Bubble and Boil Board Game


https://www.kickstarter.com/projects/magic-circle-games/cauldron-bubble-and-boil-board-game

I have to admit it looks ridiculously fun.  Check out the game play videos and reviews on the KS page.

I hope to have more about both projects in future posts.

Thursday, July 27, 2017

This Old Dragon: Issue #88

August 1984.  I was headed to my Sophomore year in High School.  We joked about "1984" all year.  Yeah, no so damn funny now is it.
"Ghostbusters" and Prince dominate both the Box Office and the Billboard charts. I was getting ready to start a two-year long campaign that would change my game world forever.  Ok, maybe that last one doesn't quite have the World-changing power of Ghostbusters or Purple Rain, but hey it was my world.  So let's sit back, put on "When Doves Cry" and join me for Issue #88 of This Old Dragon.

Dragon issue #88 is the first Dragon I didn't buy.  What's that mean?  Well, I had been buying Dragons now since issue #83 and was pretty set on getting each one. Issue #88 was the first one I didn't get after my first run. It was the first chose not to buy.  Much to my later chagrin when my DM opted to buy it!

I am mixed about this cover.  I think the orcs look cool, but it just doesn't grab me to be honest.
At this point I should state that this copy I have is in near mint condition.  I know it was not part of the boxes I picked up off of Craiglist or even one of my own originals.  This one is a bit of mystery to me as to why it is in such great and complete shape.

Letters section covers a number of "What is Official" type of questions.  I used to worry about such things myself. I used to imagine that D&D Conventions were a bit like the big Boy Scout meetings I had gone too before I left (or was kicked out of) the Boy Scouts (we had serious fundamental philosophical differences).  But no one has ever in any official capacity looked over my shoulder to tell me I was "doing it wrong".  Lots of amateurs sure, but I cheerfully dismissed them.

Len Lakofka is up first with the next part of Gods of the Suel pantheon.  Here we get Syrul, Fortubo, and Wee Jas the unrequited love of my life (circa age 14).  Wee Jas, of course, grabbed my attention like nothing else in this issue. She was a gorgeous goddess of magic known as the Witch Queen?  How in the hell was I supposed to ignore that?  For years I thought this art was a Larry Elmore piece, but it is actually Jeff Butler.  I think the wide eyes are what really sets this piece off. Bella Donna indeed.
She first appeared (I learned almost right after) in the World of Greyhawk boxed set.  All we knew about her then was she was a greater Suel goddess of magic and death.
Lenard Lakofka's article though gave us the most detail really.  That is where the picture on the right is from.
What do we learn about her?  Well at this point she is still a greater goddess of magic and death.  She knows every magic-user spell and all other spells to 5th level (why only 5th??).  She can cast up to 9 spell levels worth of spells each round; so 1 9th level spell or 9 1st level or any combination.  She has 90% magic resistance and a globe of invulnerability that floats around her.
She is attractive (Charisma 20) and always appears so.
If she is anything she is very lawful.  To the point where good and evil are mostly meaningless to her just as long as you are not chaotic.  In fact she pretty much hates anything chaotic except for the chaotic neutral god Norebo; who is her brother (or half-brother) and occasional lover.  Gods. Go figure.
In the letters section in a couple Dragons later it is mentioned that Norebo's entry mentions Wee Jas, but Wee Jas' doesn't.  The editors reply that it is because Wee Jas is loathe to admit it and Norebo could also be bragging.
Also, have a look at her name "Wee Jas" or "Wee" and "Ja" or "Oui Ja".  She is the goddess of the Ouija board as well. Magic. Death and Spirits. Clever Gary.
I really enjoyed the Suel mythos and history. I always wanted to run a game set during the last days of the Suel Empire going right up to the Invoked Devastation and the Rain of Colorless Fire.  In my game of the time my world (Mystara) merged with my DM's world (Oerth).  I figured that there were so many different cultures in such a small space because they were all refugees of the fall of the Suel Empire.

Well that's it! Thanks for stopping by.  Oh, wait there is more to this issue. Flips page...wow. Look at that! There is more. Huh, never noticed. ;)

There is a lot really. Arn Ashleigh Parker is back with Physics and Falling Damage. Wow this article and the next one, Kinetic Energy is the Key by Steven Winter, lit up the letters and Forum pages for many issues to come.   We even talked about this in school. In the end we all decided that it was not worth the effort. We never read a fantasy story where the hero died in a fall. They died from sword wounds, spells or a dragons' bite.  A d6 every 10 ft. works.  Though if I were to get slightly more scientific then I would say a die type for each size category.  So something Small or smaller uses a d4,  Medium and Large a d6, larger categories go up to d8, d10 and d12. sure they all fall at the same speed (acceleration due to gravity) but their different masses produce different force when hitting the ground.

Ed Greenwood is up with the Ecology of the Rust Monster. Little bastards.


Off the Shelf needs to be recognized this time if for no other reason than their inclusion of a review for William Gibbson's Neuromancer.  We had no idea, even in ominous 1984, that we were getting a glimpse, however fuzzy, of the future. Not just a future in terms of Cyberpunk, but in terms of the future we live in now. At some point Neuromancer is going to read like the Golden Age of Sci-fi looks to us now.

Katharine Kerr is back with more Beyond the Dungeon.  She discusses moving the game the great outdoors.  For me this was covered rather nicely in the D&D Expert set. There is a part of this article that does provide a lot of use and that is the introduction of a simple skill system to the *D&D game.  Actually, it is more of a skill philosophy than full on system. This makes it a good choice for any modern D&D too, since the ideas can be used even when there are skills.  4e did a little of this too.

Some ads including this one for Witch Hunt and the 10th Anniversary box set




Yes, I had Witch Hunt but I never had that 10th Anniversary boxed set.  At the time I figured I didn't need it since I had most of those books.  Now I am kind of kicking myself.  Did anyone have it?
I never see them on eBay or anywhere else for that matter.   You can sure as hell believe that come 2024 I'll whatever WotC slaps a 50th Anniversary label on.

The "centerfold" is the crazy "Elefant Hunt" game by Tom Wham. I played it once I think. I have vague memory of it anyway.



ICE Can Stand the Heat covers books from Iron Crown Enterprise's Rolemaster series, or as we use to call it "Chartmaster".  I kinda liked "Spell Law" but it didn't fit with what I was doing at the time so I never used it.  My loss in some cases I think.

The Ares Section starts of with Gamma World and a timeline of the future in Before the Dark Years. Spoiler. That's us.  According to the timeline 2003 to 2021 is a time of ecological and economic disaster in America and Europe.  It still has the Soviet Union around, but you can't fault them on that.  We used this timeline a lot for our own D&D-mixed-with-Gamma World game.  Re-reading it now I see a lot of ideas I still use.

The Marvel Phile is intact and features Thor, Loki and Ulik leader of the Lost Trolls.  Odd, I don't remember him in the movie.

The Battle of Ebony Eyes is a ready-to-run Star Frontiers: Knight Hawks adventure. Followed by two more Star Frontiers articles.

Ads, comics, another fairly forgettable Talanalan, Worrmy,  and Snarf Quest with the introduction of VR-X9-4-M2 also know as Aveeare.

So. A really fun issue and in surprisingly great shape.

Wanna see what I said about White Dwarf from the same time?  Click here for White Dwarf #56.

Like what I do here? Pick up a copy of my newest book, The Green Witch!