Tuesday, March 5, 2013

Review: Astonishing Swordsmen & Sorcerers of Hyperborea

Astonishing Swordsmen & Sorcerers of Hyperborea

There is just something about a big red box for games.

I have not been able to get Astonishing Swordsmen & Sorcerers of Hyperborea in it's big red box form, but I do have it on PDF, and let me say it is really nice.
So what do you get with this?  Well there is a 256 page player's book, 240 page Referee's book, a map of Hyperborea and pdfs of the Box Covers.  So all in all about 500 pages worth of old school playing goodness.

Now there is a lot here that is old hat for the experienced role-player and some that is similar to many of the OSR games.  That all being said it does also make it a great intro game for anyone and there is a still so much here for the old-timers that I don't feel a page is wasted.

The Players Book focuses on making characters, magic and combat.  So ability scores are covered, alignment and classes.  Most of this is the same as say D&D or S&W, but there are enough little changes to make it worth your notice.
for starters the races of Hyperborea are all human-centric.  So we have Amazons, Kelts, Kimmerian, Vikings and Hyperboreans among others.  All what I call the "Conan" races.
Let's move to the classes. There are the four basic classes, the Fighter, Magician, Cleric and Thief.  But each also has 4 to 6 subclasses. Fighter has the Barbarian, Berserker, Cataphract, Paladin, Ranger and Warlock.  The Magician has Illusionist, Necromancer, Pyromancer and Witch. The Cleric has the Druid, Monk, Priest,  and Shaman.  Finally the Thief has the Assassin, Bard, Legerdemainist and Scout.
Each subclass is very much like it's parent classes with some changes.  The classes look pretty well balanced. I liked the bard as a single class option (nice to have and not something that we had in 1979).  I would love to try out the Necromancer, Witch and Warlock and I know my son would love to try the Pyromancer.
Each class has a "Fighting Ability" and a "Magic Ability" which relates to attacks. So yes, even magicians can get a little better in combat as they go up in level.  It's a great little shorthand and works great.  So a 4th level Fighter has a fighting ability of 4. A 4th level magician still only has a fighting ability of 1 and a cleric 3 and thief 3.  Sub classes can and do vary.

AC is descending (like old school games), BUT with the Fighting Ability stat it could be converted to an ascending AC easy. There are background skills and weapon skills.

The next 90 or so pages deals with magic and all the spells.  The max spell level is 6. Not a bad number really and that is still plenty of spells.

The last 60 pages of the Player's book deals with combat in all it's forms. So combat, mass combat, saves and conditions.  A great collection really of some of the "Best of" ideas I have seen in many games, but it all works really nice here.

The Referee's Manual is next.
It is nearly as big (240 pages vs 256).
The first half is fully devoted to monsters.  The format is most similar to Basic or Labyrinth Lord, and it is full of the usual suspects with some notable exceptions.  For starters this book includes the Demons (but not the devils).  It does NOT include any dragons. But to make up for it there are many of the "Lovecraft" races such as the Great Race, Elder Things and fish men.  Great inclusion.

The next 50 or so pages covers treasure. Among the magic items are things like Radium Pistols and other sc-fi artifacts. Very pulpy.

Finally we end with the Hyperborea Gazetteer. A great bit that I can easily drop into my game. The lands are a pastiche of Howard, Vance, Lovecraft and Smith.  If these names mean anything to you then you know, or have an idea, of what you are going to get here.

All together this is a package of such great ideas I can't wait to use it somewhere.

For me this would work perfect a "Hyperbora" in my own Mystoerth world.  I would include my own White Orcs in any AS&SH game though.  The witch is a nice class, I would supplement some of my own rules for it.

With the GM's sales going on this is a great buy. You can also buy the print version from their website (and find other goodies too). http://www.swordsmen-and-sorcerers.com/.

This game is so full of potential. Whether you play it as is or as a supplement to your favorite old-school game.

Creative Batteries need recharged

Don't you hate it when your creative batteries are running low.

I have been starring at the same doc file since Thursday and maybe added 200 words to the whole thing.

What do you all do to recharge?

Monday, March 4, 2013

GMs Day at DriveThruRPG/RPGNow, Part 2

Here is what I a getting out of my Wishlist thanks to the DriveThruRPG/RPG Now GM's Day sale.


and things that are on sale, but not due to GM's Day (I just want them).


I am sure there will be other things I "need" later in the week.

Total value: $73.95, Price on sale: $52.70, that's a $21.25 saving.  Not a bad deal really.
I was going to get these all eventually, might as well get them now.


GMs Day at DriveThruRPG/RPGNow

It's GMs Day all Week at DriveThruRPG and RPGNow.



This is their biggest sale of the year so it's time to get all those items that have been collecting on your Wish List.

The sales start today at 9:00am Central.  I'll post some more when I see what is on sale.



Sunday, March 3, 2013

Teratic Tome: Print Verison

I picked up the Teratic Tome on PDF a while back.
http://timbrannan.blogspot.com/2013/02/review-teratic-tome.html

I liked it. So I decided to pick up the hardcover too.

It fits in nicely with all my other 1st edition-ish books.


The author,  Rafael Chandler, did a really good job of capturing the look of the 1st ed books.







Maybe too good of job in fact.  In any case it fits in nice with my books as a Monster Manual 4 or Fiend Folio 2 (if Monsters of Myth is MM 3).

What really swayed me on this is the fact I am running a 1e game with my kids and I could use a couple of these.

If you buy the PDF you get a coupon to get hardcover at $6.66 off.  If you buy the hardcover at full price you get a free PDF.

Pretty nice really.

Saturday, March 2, 2013

Red Sonja: She Devil with a Sword: Gail Simone on Red Sonja #1

Reblogged from Red Sonja: She Devil with a Sword: Gail Simone on Red Sonja #1

From: http://robojapan.blogspot.com/2013/03/gail-simone-to-wield-red-sonjas-sword.html
and http://www.wired.com/geekmom/2013/03/red-sonja-gail-simone/
and http://www.comicsalliance.com/2013/03/01/red-sonja-gail-simone-dynamite-comics-emerald-city-2013-fiona-staples/

Gail Simone, one of the biggest names in comics right now, is taking up the sword and mail bikini of Red Sonja in a new Red Sonja #1.
In addition cover art will be done by Fiona Staples, Nicola Scott, Colleen Doran, Jenny Frisson, and Stephanie Buscem

Here is Fiona Staples art for Issue #1.


According to Simone:
"It's like this...even most of the best female heroines when I was a kid were pretty polite. What I love about Sonja is that she isn't polite, she says what she means and if you give her any lip about it, hello, sword in the gut. She's smart, she has a heart, she has some compassion. But when it's go time, she's a hellraiser, a mad general, she's a sword edge virtuosa, she's death on wheels. She is the woman you never want to mess with. I can relate, Sonja. No offense to all her guy writers, but THIS Red Sonja is about sex and swords! It's everything you love about Red Sonja, except with more monsters getting stabbed in the eye."
Red Sonia #1 is out in July.

Friday, March 1, 2013

Busy Day and other stuff.

Gotta a lot of stuff to get done before the next half of the spring term starts.  blah.

Also I have a post over at my other blog, The Freedom of Nonbelief about the "Gay marriage" bill in Illinois. Pop over there and give it a read please.
http://freedomofnonbelief.blogspot.com/2013/03/sb-10-and-culture-of-blindness.html

Thanks