Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Monday, February 14, 2022

Monstrous Mondays: The AD&D 2nd Ed Monstrous Compendium (Overview & Review)

ETA: You can find the other parts here: [Part 2] [Part 3] [Part 4] [Part 5] [Part 6] [Part 7]

I have been wanting to spend some time with the AD&D 2nd Edition Monstrous Compendiums.  I suppose now is as good of a time as any.

In the waning years of the 80s, AD&D took a new turn. Much of the original guard was gone from TSR and a new edition of its flagship game was on the way.  I was at University at the time, so for me, it was easy enough to move over to AD&D 2nd Ed.  I was not playing with my normal group anymore (they were 200+ miles away) and it seemed like a good place to move on.  

It was June 1989 and I was on what was to be my last family vacation to Harrisburg, PA.  We were doing a big Civil War tour and my dad was meeting up with a bunch of guys he served with during the Korean War.  I remember being on my own for a bit and I found a game and comic store not far from Gettysburg. I went in looking for anything new and anything to entertain myself.  Much to my shock they had copies, released that week, of the new AD&D 2nd Monstrous Manual.  I remember talking to them asking how business was for AD&D 2nd ed and they had said terrible that no one was buying yet.  I am quite certain that changed later on.  But that was also my first hint at anything like an "Edition War."

Monstrous Compendiums

I got it back to my hotel room and I read that book cover to cover.  I loved the idea of the 3-Ring binder and I loved how the monsters were all expanded to include the Habitats and Ecology.  My first RPG love was the AD&D Monster Manual.  This did not fill me with as much excitement (you never forget your first time) but it was close. 

As time went on and I bought more of the Monstrous Compendiums the weakness of the format began to show itself.  For starters you could never properly alphabetize the pages.  One monster per page is great, unless the monster on the back of the page is more letters down the line.  Also in normal use, the pages became tattered and torn; and that is if you removed the perforations right the first time. 

Still, I loved the idea and still do it today. 

Sadly, I sold my original MCs in a game auction about 25 years ago.  I needed room and I had the Monstrous Manual, the proper hardcover that came out later and I was in the process of moving on to other games. So I figured I didn't need these anymore.  Big Mistake...or was it?

I have since bought back a number of the Monstrous Compendiums. I have found them at garage sales, auctions, Half-Price books, and the PDFs on DriveThruRPG.  In fact for less than I sold my originals I have rebuilt my collection and then some.  And I have been expanding.

I have added DriveThruRPG pdfs I have printed.  Dragon Magzine Monsters I have also printed from my CD-ROM.

Dragon Mag Monsters

And since I have been doing my This Old Dragon feature I have had many Dragons that are falling apart.  So I have been adding material when and where I can.  Namely the wonderful Ecology Of... articles. 

Ecology of the Ettin

Ecology of the Piercer

I even find material online that others have done.

Centaurs, how do they work?

But many of the old issues remain.

loose pages

But now I have access to all the Monstrous Compendium PDFs.  So I can buy what I need and print them out as I need.

The extra data is still good and I am amazed about how much of it still works for me today.  I might not play 2nd Ed ever again, instead opting for 1st Ed, but I am likely to use the Monstrous Compendiums in place of the Monster or Monstrous Manuals.

If you wanted to rebuy your collection of AD&D Monstrous Compendiums there are 22 books for a total of 2,350+ pages (figure over 2,200 monsters) at a price of $141.66. (note I might not have all of them)  Then you could print out what you want, how you want and organize them as you like.  I have already done this with Demons and Devils.

I am going to spend time with these over the next few weeks.  

Monstrous Compendium MC1
MC1 Monstrous Compendium Volume One

This was the first Monstrous Compendium to hit the market but not the first time seeing the new monster format.  That was published in the (then) new Greyhawk Adventures hardcover.  Originally this came with the monsters on printed, perforated sheets, cardstock color dividers, and the three-ring binder to put them all in.

This product covered some 130 monsters from Aerial Servant to Zombie. It had most of the "usual suspects" including orcs, all the PC races, goblins, and the greatly expanded dragons. The Dragons were the big star of this particular package. They were bigger, meaner, and a whole lot scarier.

The PDF from DriveThru helps this book live up to its promised potential. You can print the entries you want and organize them how you want.  The scans are of the original books/pages so you don't have to worry about a lot of color (you will burn through the cyan/blue though).

A note, like the original Monstrous Compendium this one still has the error on the Vampire page, with side 1 printed on both sides. The correction can be found in the October 1989 issue of Dragon magazine or the full Monstrous Manual.

Monstrous Compendium MC2
MC2 Monstrous Compendium Volume Two

The second Monstrous Compendium package was released that to the horror of OCD Dungeon Master's everywhere, you could not properly alphabetize all the entries.  This one covers more monsters, the second tier ones, Aarakocra to Yellow Musk Creeper and Zombie.  It had a solid Fiend Folio vibe to it. 

Any hopes the rumors were false were soon dashed as this set also did not include the Demons and Devils of old.  We would get them, eventually, but not for a bit.

The weakness of the printed copy of 1989 is no longer an issue with the PDF of today.  Now you can reprint the monsters you want AND keep them to one page for fully proper alphabetizing.  You just a need a new binder that will hold 500 some odd pages.

Like the MC1 this PDF includes the dividers you can print.  For my use? I print them out, put them in a page protector and then put some card stock in with them.

Monstrous Compendium MC3
MC3 Monstrous Compendium Forgotten Realms Appendix

For me, and many others I feel, AD&D 2nd Ed was synonymous with the Forgotten Realms. It was Ed Greenwood's "Ecology of..." articles in Dragon that gave us these expanded monster listings so the Realms and 2nd Ed are a perfect fit in my mind.  Even if 90% of my own 2nd ed gaming was in Ravenloft.

This gives us monsters from Ascallion to Wemic.  Some old favorites like the Eastern Dragons are here and lots of monsters appeared in the pages of Dragon and Forgotten Realms books, many as 1st Edition versions first.

The PDF makes good on the promises to allow you to organize things as your wish.  This is particularly nice for me since I took some of these monsters and placed them in with the ones above in one binder as all the "common" monsters and then mixed the remaining with the other Forgotten Realms MC (MC 11) for "Realms unique" monsters. 

The scan on this one is a little light, so printing might make some of the pages look washed out. BUT you can turn up your printer's settings a notch to make it darker. Not too much or the scanned paper will also show up as "background noise."  But you can also print them out and touch up what you like with a pencil and not worry about marking up a 30-year-old book from your collection. 

The PDFs from DriveThru are a fraction of the cost of the original and I can also buy a very sturdy binder to put them all in.  The big issue is of course my own printer ink.  But if I ever plan on running an AD&D game again I'll be using these and finally have them live up to the full potential that was promised to me back in Gettysburg, PA in 1989.

Friday, January 28, 2022

Kickstart Your Weekend: Monsters, Classes and Raven Hex!

 Ok. The day job is really busy this week so this is going to be a complete drive by.  But here are three new Kickstarters I am excited about.

Tome of Beasts 3: Full Throttle 5th Edition Monster Mayhem

Tome of Beasts 3: Full Throttle 5th Edition Monster Mayhem

https://www.kickstarter.com/projects/deepmagic/tome-of-beasts-3-full-throttle-5th-edition-monster-mayhem?ref=theotherside

I make no secret of my love of monsters!  Kobold Press' Tome of Beasts are among my favorite 5e books and monster books.   This one should also be great!

SURVIVE THIS!! Dark Places & Demogorgons Class Compendium

SURVIVE THIS!! Dark Places & Demogorgons Class Compendium

https://www.kickstarter.com/projects/ericfrombloatgames/survive-this-dark-places-and-demogorgons-class-compendium?ref=theotherside

I mentioned this one a couple of weeks ago, but it bares repeating.  The Class Compendium is a great collection for DP&D game.  I highly recommend it.

And finally one from my good friend Jim Balent and Broadsword Studio.

Jim Balent's Raven Hex Saga

Jim Balent's Raven Hex Saga

https://www.kickstarter.com/projects/jimbalent/jim-balents-raven-hex-saga?ref=theotherside

Raven Hex is the older sister of Tarot.  She is evil...sorta.  She really just wants a world where witches are not feared or mistreated.  The first Raven Hex book I picked up was a fun romp with Raven sick and feverish from a virus while Tarot read her bed time stories.  The comic was her fever dreams.  It was a lot of fun and very tongue and cheek and a lot of insight to two (Jim and Holly) super fans of Disney. 

There you have it!  Enjoy your weekend!

Tuesday, September 21, 2021

Post Gen Con Updates

Temple of Elemental Evil
Nothing gets my creative juices flowing better than being at Gen Con!  So I thought I might post some random updates on various projects, both public and personal.

Other Side Publishing

Fiend Folio II

This one has generated a LOT of discussions.  But here are my goals for it.

  1. This is just a project for me.  Not publishing it.
  2. I am doing it to get a good feel of monster evolution from OD&D to AD&D and from the late-70s to the mid-80s.  The "Sweet spot" of old-school gaming.  This will inform me on how to build better monsters for the Basic Bestiaries.
  3. I need to get in some Adobe Indesign practice.  This will give me that.

Basic Bestiaries

These are moving along nicely BB1 has 250 monsters in it now, which is by all measures a good number.  But I want to do some more for all the volumes I have planned so I can ensure a common look and feel across them all.  I am happy with what I have here and I am really looking forward to getting these out.

The High Witchcraft Book

What I have been calling my "last" witch book has been left on its own for so long it has mated with some other files on my hard drive and given birth to ANOTHER witch book! Yeah, I have enough material now for two books.  Those are a little later in coming.  I want to make sure I am not just putting out material because I have it, I want it to be good. The second book will come out first more than likely with the High Witchcraft book retaining the notoriety of being the Last Witch book.

Gen Con Brilliant Idea #1

My family and I got to play a LOT of games together over Gen Con.  Something came up during play that I think will be great.  Thankfully a lot of the work has already been done by my for other projects.  This project will complement the Basic Bestiaries, but one is not required for the other at all.  I am keeping this one close to my chest for now.

Personal

September Sales

WHAT IS HAPPENING HERE????  My sales are like 4x to 5x what they normally are! I looked at the sales and thought it had to be wrong.  I rechecked the math and yeah.  My only guess is that it is because Halloween is so close people are looking for horror-themed materials for their games. 

So. I spent some money.  Well...I spent a lot of money.

The Wild Beyond the Witchlight

Classic D&D characters? the Feywild? Creepy ass carnival? Creepier clown named Thaco?  HELL YES! Honestly, there is so much fun stuff here. It portrays the feywild as it should be, equal parts light and dark, beautiful and terrifying, whimsical and deadly. And often all at once. 

There is just so much here. Stats and backgrounds for Kelek, "Charmay", Skylla, and more!  Personally I LOVE want they did with the Charmay/Skylla confusion. A slightly different twist than my own, but one that works well enough.

The Wild Beyond the Witchlight

Temple of Elemental Evil

Going from 5e doing Old-School to Old-School going 5e.  I also grabbed the Temple of Elemental Evil today.

Temple of Elemental Evil

This one is so massive it will need its own post.

Since I was in an old school mood I also grabbed the Codex series for Castles & Crusades.

Codex myths series

The Temple will be the end cap to my 5e campaigns.  So this is going to be great really.

And on top of everything else, I actually lost some weight over Gen Con!

Monday, September 13, 2021

Monstrous Mondays: Bad Idea Dept. Fiend Folio II

Fiend Folio
I should be working on monsters. I have ones to do for my Basic Bestiary. I have ones to do the Night Companion (ok, those are basically done).  But this is my busy time at the day job so there has not been  a lot of time to work on monsters.

So why not add some more work on top of it all!

I was rereading the Fiend Folio the other day as inspiration for my books and it dawned on me that we never got, despite an abundance of monsters, a Fiend Folio II.

So I was looking over all my magazines and thought there could be enough monsters.  Between White Dwarf #2 and #75 there are about 380 total monsters.  Some of those are already part of the Fiend Folio's 188 monsters.  If I needed more I could even use Imagine Magazine's 50 or so monsters.

What is my awful idea?  

I'd like to put together my own Fiend Folio II.  

This is obviously not for publication or profit. Just so I can have it sitting on my desk. I keep my Lulu-made "orange spine" Fiend Folio on my desk as my "working" copy.  This would be the same.  I already used the cover depicted above for my Lulu pod. So I'd need something different by Jeff Easley.

Again. This would just be for my own benefit, but I would want to re-write it all to make it flow better. Much like Turnbull did with the FFI.  

It sounds like a really fun project.  More to the point it sounds like something fun to have.

I know there is a so-called "Fiend Folio II" to be found online. It just collects the various Fiend Factory articles into a single PDF.  Not really what I want. 

Trouble is, something like this will take some time to do, time that I could be using to get the Basic Bestiary out.  Unless of course doing this gives me better insight into how to do better monsters.

Thursday, July 15, 2021

Basic Bestiary Updates

Been a little quiet here I know.  So I figured I'd share an update.

Work is progressing nicely again on my various Basic Bestiaries.   I am still working out the kinks of my semi-universal stat block and work on what looks like will be an obscene number of demons.

Basic Bestiary updates

The complete column is the number that is 100% complete, ready for the last pass of edits.  Started has everything from just a name to almost everything minus one or two details. It also includes the complete. 

You can see that when I did this screenshot I was at 623 demons.  That number has jumped by three completed demons and 10 more incomplete/started.   The 10 are my Qliphoth demons I talked about way back in April.   The Qliphoth are just one of the man new demonic groups I am going to be introducing in this book.  

If you have been following my work for a while now you know I have Lilim, Eodemon, Shedim, Baalserph, and Calabim fiends among all my "demons."  This book will introduce the Qliphoth, Asura, Tarterian, Yaoguai, and Yōkai demonic lineages.I have a total of 11 lineages so far.  I just need to find a better name for the Neutral Evil Daemons. 

AD&D 2nd ed renamed them the Yugoloths, which I kind of liked to be honest, but the name is not OGC.   Even Pathfinder still calls them Daemons.  I mean it works yeah and it helps make it easier to use my books with your old AD&D ones.  But I think I can come up with something better really.   I mean I already split the devils into two separate lineages of the Calabim and the Baalseraph, so I am certainly not being tied down by tradition or nostalgia here. Not to mention my Qliphoth are quite different than Pathfinder's Qlippoth.

So why are there FOUR Basic Bestairies? Ah.  So back in April (I think) I was beginning to realize that my Basic Bestiary had grown too large.  I had already portioned off the demons (good plan) and the book was growing more and more.  Even right now I am at 387 complete non-demonic monsters.  So, I made another cut.

Basic Bestiary I, Monsters & Maleficarum, covers all the monsters that kept coming up in my research over the years on witches and witchcraft. This includes many of my Monstrous Mondays posts.

Basic Bestiary II, Books of the Dead, covers all the undead.  At least half of the book will be vampires.  

Basic Bestiary III, Demons & Devils, is pretty much what it says on the cover.

Basic Bestiary IV, covers...well, let me hold on to that one a little bit longer.

The goal was to release them all in 13-week intervals over the course of a year.  Though now I am giving thought to BBI and BBII to be released right away.  I suppose it depends on how much art I can buy and how much of BBIV I get done.

Speaking of art, I had some great art for these, but now I am planning on using that elsewhere.

I am still planning on releasing these in both hardcover and softcover formats so they can fit on your shelf next to your Advanced and Basic-era books respectively.

Basic Bestiary IBasic Bestiary I

Basic Bestiary IIBasic Bestiary II

Basic Bestiary IIIBasic Bestiary III

I am going with the Romantic period Goya and Füssli because they capture the mood of these books perfectly.  BBIV also goes with Füssli.  

I am quite excited to get these to you.  There will be some familiar faces here, but hopefully changed a bit to make them feel new.  My undead book for example takes all the undead combat rules I have used and puts them all in one place. I also universally use my new draining rules here too.  Demons get updates across the board and even what I call "the usual suspects" get a boost. 

My hope is you get as much fun out of these as I did working on them!

Monday, April 26, 2021

#AtoZChallenge2021: V is for Vampire

Image by Rondell Melling from Pixabay
As of this writing, I have 292 monsters written and complete for the Basic Bestiary I.  I have about 10-12 more that are mostly done.  Of the total 355 entries I have, a full 43 of them are Vampires

Yeah. That's a lot.

I have said it before but long before I was known as "the Witch guy" I was known as "the Vampire guy." 

I have talked about my origins of the Basic Bestiary before. My love of Greek, Norse, and Celtic myth, old "monster movies" with my dad, and the day I picked up the AD&D Monster Manual for the first time.  BB is my love letter to the MM.  But it is not my first monster book, it is just the first one I am going to publish.  I have sitting on my hard drives monster books that go all the way back to my earliest days.  Some of these monsters have been revived in my various witch books.  Many have been posted here. Among the files I have here and there there is one that is really old. 

File "necro.txt" contains all the undead monsters I hand-typed from the Monster Manual, Fiend Folio, and Monster Manual II plus all the undead I could get from Dragon magazine and all the ones I made up.  There are over 150 creatures in that file.  Many of them are vampires.

Now the issue I have now is not whether to stat up all these creatures (I already have in some places) but how many to include as full monster entries and which ones are just AKAs.

So instead of posting a monster today (I did Vampires in the 2015 A to Z) I thought I might instead post the list of possible ones and see how I might combine, rearrange or otherwise categorize.

When I talked about the Undine on Saturday I mentioned large categories. Vampires will be a category in BB1.

Vampires

Vampires are among the most fearsome and feared of the undead.  Unlike most undead creatures the vampire can often pass for a living creature. Moreso they charming, both in terms of personality and in magical ability, they are physically strong (19+) and difficult to kill. Vampires exist for a long time so many are also quite intelligent (16+) and have mundane and supernatural protections in place.

As undead, the vampire has all the following features of a corporeal undead creature.  They do not need to check for morale and are immune to fear effects from spells or other creatures.  They are susceptible to the Turning effects of clerics or other holy warriors.  They are immune to the effects of  Charm, Sleep and Hold spells or other mind-affecting magic.

Vampires take 1d6+1 hit points of damage from Holy Water and it is treated as though it were acid. As corporeal undead slashing and piercing damage of weapons are largely ineffective since their damage is done to vital organs or blood loss. Vampires take no damage from mundane weapons.  Silvered piercing or slashing weapons only do 1 hp per hit. Magic weapons calculate damage per normal.  Vampires only take half damage from electrical or cold attacks. They are immune to paralysis, poison or any gas-based weapon. 

Most vampires drain blood to survive. This is done at the rate of 2 Constitution points per attack unless otherwise stated.  Vampires also regenerate 3 hp per round.

Many vampires have alternate shapes they can assume. Most common are animals of the night and gaseous forms. Others may become moonlight or stranger things. All vampires need to rest at some point.  Many are vulnerable to the light of the sun and all have at least some sunlight weakness.  VAmpires also have common items that will repel them, such as garlic, a mirror, or rice, and nearly all will be forced back by holy symbols. 

All vampires have a unique means to kill them these are detailed in each entry. Often this is what sets one type of vampire from the other.

Unless otherwise noted, all Vampires turn as Vampires.

Vampire (Base)
Vampire Lord
Vampire, Alp
Vampire, Anananngel
Vampire, Asanbosam
Vampire, Astral
Vampire, Aswang
Vampire, Berbalang
Vampire, Blautsauger
Vampire, Brukulaco
Vampire, Bruxsa
Vampire, Burcolakas
Vampire, Ch’ing-Shih
Vampire, Children of Twilight
Vampire, Dearg-Due
Vampire, Ekimmu
Vampire, Eretica and here
Vampire, Estrie
Vampire, Farkaskoldus
Vampire, Gierach
Vampire, Hsi-Hsue-Kue
Vampire, Jigarkhwar
Vampire, Kathakano (Catacano)
Vampire, Krvopijac
Vampire, Kyuuketsuki
Vampire, Lobishumen
Vampire, Moroi (Living Vampire)
Vampire, Mulo
Vampire, Neuntöter
Vampire, Nosferatu
Vampire, Ovegua
Vampire, Pĕnanggalan
Vampire, Rolang, Demonic
Vampire, Rolang, Personal

Vampire, Soucouyant
Vampire, Spawn
Vampire, Strigoi
Vampire, Tenatz
Vampire, Upierczi
Vampire, Vrykolakas (Burcolakas)
Vampire, Wurdalak (Vourdalak, Vlkodlak)
Vampire, Xiāng-shī
Vampire, Yara-ma-yha-who
Vampire, Zburător (Zemu, Zmeu)

--

And there you go! Clicking on the links above is like doing archeology into my ever-changing and adapting stat-block.

I did include some AKAs in the list above and those will likely just be a paragraph in the main entry of what makes them different.  AS I work the remaining monster up I am likely to discover more.

This list though makes me wonder if I need yet another Basic Bestiary just for the undead. I know I have enough.  But will it make my first book too light?

Here is where I am at right now.  Aberration (0), Beast (24), Celestial (9), Construct (12), Dragon (5), Elemental (7), Fey (73), Fiend (0), Giant (4), Humanoid (45), Monstrosity (8), Ooze (0), Plant (3), Undead (71), Vermin (0), Total (261).

Removing the 71 undead would make the book stand at 190 monsters right now.  I still have to add all those vampires, so 120+ undead creatures total?  Would make for smaller books, and thus cheaper ones. Fiends are already going into their own book, Basic Bestiary II.

What do you all think?

April 2021 A to Z


Wednesday, April 14, 2021

#AtoZChallenge2021: L is for Lilith

Lilith by Isra Llona
Lilith by Isra Llona
Last verse, same as the first.

This one should not be a surprise really. I have done Lilith many times before in my April A to Z. She was in my A to Z of Demons (2013),  A to Z of Witches (2014), and my A to Z of Vampires (2015).  So naturally, I want to bring her back for my A to Z of Monsters.

Lilith is fantastic. I am a sucker for any story she is in, and if she shows up on a TV show, even better.

In my A to Z of Demons (2013) I talked about how she is the mother of the Lilim Demons and what they all are.  In many, many ways she is not just the mother of demons, she is the mother of Basic Bestiary II: Demons & Devils.  It was because of the Lilim that I wanted my own demon monster book.

While the Lilim have appeared in other books of mine, namely Eldritch Witchery (with Lilith on the cover), The Warlock, and The Daughters of Darkness, I have been tinkering with them for much longer than that.  

In 2014 I talked about her relationship with witches and then expanded on that in Daughters of Darkness.  Here I listed her as "Chaotic Evil."  In Eldritch Witchery she is just "Evil" and in The Warlock she is "Chaotic."  This is all well and good, but it doesn't really fit with her does it?  Lilith certainly has a lot of chaotic attributes, but I see her more as Neutral Evil.  She may not have started out as Evil, but as they say, sometimes you play the hand dealt to you.  I am still going back and forth on NE or CE at the moment.

Lilith by John Collier
Lilith
aka Mother of Demons, Mother of Monsters, the First Woman, Queen of Night
Medium Fiend (Lilim)

Frequency: Unique
Number Appearing: 1
Alignment: Chaotic [Neutral Evil]
Movement: 90' (30') [9"]
 Fly: 180' (60') [18"]
Armor Class: 6 [13]
Hit Dice: 19d8+76***** (162 hp)
THAC0: 7 (+12)
Attacks: special (see below)
Damage: See below
Special: See below
Save: Witch 19
Morale: 12 (-)
Treasure Hoard Class: Special
XP: 7,750 (OSE) 8,000 (LL)

Lilith was the first human woman. She rebelled against the gods that created her and now controls armies of demons.  The gods won't work against her or strike her down because she knows all their True Names. This makes her the most dangerous creature in the universe. Long and ancient pacts between Lilith, demons, devils and the gods keep an uneasy balance of power.  If Lilith were to truly seek out the power just within her grasp, the gods themselves would know fear.

Lilith is also the mother of monsters.  She is the mother of demons, having spawned so many, but she is also the mother of vampires and many say, witches. She rejects these titles and her many offspring.  The only ones she is even remotely interested in are the Lilim, the so-called Daughters of Lilith. 

Queen Lilith never openly attacks.   She considers combat beneath Her and will not partake in it.  Her arena is intrigue, guile, and deception.  Why fight when a cup laced with poison or a dagger in the night is much quicker.  If forced into combat she can summon pretty much any demon she likes except for the Baalor and Baalroch demons.  If it comes down to it, Lilith can cast spells as 20th level Witch of the Demonic Tradition, though she has access to every witch spell known.

As the mother of all Lilim, she shares their powers and weaknesses.

Damage types: Acid (Full), Cold (Half), Electricity/Lightning (None),  Fire, magical (Half), Fire, non-magical (None), Gas, poisonous (None), Iron Weapon (Full),  Magic / Arcane Blast (Full), Poison (None), Silvered Weapon (Half).  

Powers (at will): Charm person or Charm monster, Darkvision, ESP, Hold Person, Immune to fear, Night Vision, Shapeshift (human, demonic, spirit), Suggestion, Telepathy, and Teleport.

Three times a day she can cast fireball, lightning bolt, and wall of fire. One a week she can grant a wish. She can see perfectly in darkness of any kind. Lilith can summon 1d4+4 lilitu demons with a 100% chance. 

She always appears as a young, very attractive woman.  Most often with long flaming red hair.  It is claimed her true form is that of an ancient hag with long, but sparse wild black hair, talons, fangs, and the wings and the feet of a predatory bird.  Either or neither could be her true form. She can shapeshift to any form she likes at will. Her telepathy allows her to assume a form the viewer most desires.

Lilith has no true friends because most fear her.  She is known to ally herself with the Goddess Ereshkigal since both have similar portfolios and areas of concern.  Some even claim that Lilith spent some time as Ereshkigal's handmaiden.  Others claim she served Astártē or Ishtar. She was once the chief consort of Hell, but even the Baalseraph fear her.

--

OK! My first major demon.  REALLY gets me into the mood to work more on the demon book.  But I still have the BB1 to finish first.  Plus doing this entry makes me realize how much more groundwork needs to be done on the demons and the regular monsters still. 

Her AKA line includes her titles, whether she likes them or not.

In the Hit Dice line she has 5 stars, which means she has five special abilities that contribute to her combat power and thus raise her XP value.  I am not sure if she is 5 or not.  Once I get done with all my monsters I will survey them and edit them appropriately. 

There are details here, such as her Lilim powers, that will be offloaded from her entry and put into the Lilim entry proper.  I just needed it here for now.

April 2021 A to Z

Tuesday, April 13, 2021

#AtoZChallenge2021: K is for Kelpie

Another "revised" monster today.  This one though is a revision of a monster that appeared back in the AD&D Fiend Folio from 1981.   Now I loved the Fiend Folio. While the Monster Manual was the first D&D book I ever looked at, the Fiend Folio was the first hardcover monster book I ever bought.  I would use it with my Basic and Expert Sets (Moldvay/Cook) and that would be my game.

One creature though I more or less ignored until I began reading Celtic myths was the Kelpie.

Now in the Fiend Folio, the monster Kelpie is a plant-like creature that is only superficially related to the Scottish Kelpie.  In fact, the creature in the FF has more to do with kelp (as in seaweed) than a kelpie.  So I figure I would update the creature a bit.

The Kelpie by Thomas Millie Dow, 1895
Kelpie
aka Water Horse
Medium Fey (Aquatic, Monstrous)

Frequency: Very Rare
Number Appearing: 1 (1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
   Swim: 120' (40') [12"]
Armor Class: 3 [16]
Hit Dice: 6d8+6* (33 hp)
THAC0: 12 (+7)
Attacks: grab
Damage: NA
Special: Charm, Shapeshift, Water breathing
Save: Monster 6
Morale: 8 (10)
Treasure Hoard Class: XIX (D) 
XP: 650 (OSE) 680 (LL)

The kelpie, also known as a water horse, is a shape-shifting creature of the fey that lures men to their watery lairs to their deaths.  The kelpie can appear as a beautiful woman, a handsome lad, a magnificent horse, or in its true form, a skinless, blood and slime-coated monster that combines the features of both humanoid and horse.   They live in dark and dangerous rivers and fast-moving streams.

The kelpie can only attack with its charming song which attacks like a powerful Charm Person spell. The kelpie will charm the person to approach her, in either her nymph or horse form. Once she gets her victim into the water she wraps herself around them with her strong limbs and drags them to the bottom of her lair where they drown. Victims are allowed a save vs. Spells at a -2 due to the power of the kelpie's song.  Once in the "arms" of the kelpie, the victim will need to make a simple Strength check (roll a d20 to roll under their strength score). They may attempt this in the first round they are underwater. They may recheck each round at a cumulative +2 penalty (added to their roll) each round hereafter. So +2 in round two, +4 in round three.  Once the penalty is greater than the victim's strength they drown.  

A kelpie in humanoid or horse form can move about the land but are recognizable by a few signs. In humanoid form, their hair always seems wet and they will wear a silver chain around their neck. In equine form, their hooves will appear to be backward from that of normal horses. They must return to their watery lair each new moon.  While in their humanoid or equine shape they may be "turned" by a cleric.  This turning treats them as a 6 HD creature, but they are not undead.  On a successful turning check, the Kelpie will revert back to their normal form and must get to her watery lair. All charm effects she has cast at that point end.

The Kelpie appears to be related to the nøkk of colder more northern waters.  They share a certain number of similarities, but the nøkk is not evil. 

Each-uisge. This creature is related to the kelpie and is if anything more monstrous and evil. Where the kelpie lives in rivers and streams, the each-uisge lives in lakes (lochs).  While it is unknown what the kelpie does with the humans she kills, the each-uisge has been known to eat its prey.

--

Updates.  

In the description line, the kelpie gets both an Aquatic and a Monstrous descriptor.

Since the Kelpie has better than average strength (14 in this case) I updated my THAC0 calculations to support Strength bonuses. This will not change most of my monsters since most have average strength.  But it will change others and give monsters in this book an edge over their counterparts in other books.   Of course, the Kelpie doesn't cause HP damage so her strength is not a factor in that.   

This is also one of the first "Variations" I have posted that don't require a full second set of stats, like the Faun and Greater Faun from last Wednesday.  The each-uisge is essentially the same creature, stats-wise, just from a different location and temperament.

Contrast this with the nøkk which is a similar creature but of a completely different temperament and nature.  While I could have used the same stats (and they are similar) they are different enough to make them a completely separate entry.  This means I should do a Nuckelavee too.


April 2021 A to Z


Wednesday, April 7, 2021

#AtoZChallenge2021: F is for Faun

My interest in RPGs and D&D, in particular, came from my love of Greek myths.  I was already a fan of Greek myths when I first picked up a copy of the AD&D Monster Manual all the way back in 1979.   So I could not in good conscious even think about bringing a new monster book to life if it did not somehow honor both my love for those old myths and that original book.   So to that end, here is the Faun, a creature from Greek/Roman myths and related to the satyr of those myths and the Monster Manual.

Faun by Pál Szinyei Merse

Faun
Medium Fey

   Faun  Greater Faun
Frequency:   Very Rare  Very Rare
Number Appearing:   1d4 (1d8)  1d2 (1d6)
Alignment:   Neutral (Chaotic Good)   Neutral (Chaotic Neutral)
Movement:   120' (40') [12"]  180' (60') [18"]
Armor Class:   6 [13]  4 [15]
Hit Dice:   1d8+1* (6 hp)
 4d8+4* (22 hp)
THAC0:   18 (+1)  15 (+4)
Attacks:   1 weapon, song  1 weapon, song
Damage:   1d6  1d6+1
Special:   Song, fey qualities   Song, fey qualities
Save:   Elf 1  Elf 4
Morale:   8 (8)  8 (10)
Treasure Hoard Class:   XVI (G)  XVI (G)
XP:   15 (OSE), 15 (LL)   200 (OSE), 215 (LL)

Fauns are fae people of the forest who love to entertain guests and go on dangerous quests. They can be rash and temperamental, and sometimes are reckless with the powers of their music. They are friendlier to men than most faeries, though are quickly angered by the destruction of woodland.  Fauns, like satyrs, are the male counterparts to nymphs and dryads.  When not playing music or drinking they are usually found chasing after nymphs.  The offspring of a faun and nymph is a satyr if male and a nymph if female.  As a creature of the fey, the faun is vulnerable to iron. They take double damage from any weapon made from cold iron.  Additionally, they are immune to the effects of charm, sleep or hold spells unless they are cast by another fey creature of greater level/HD.

Fauns are the wilder cousins of the satyr.  Like satyrs, they are rarely surprised (1 on a 1d8).  Fauns all play musical instruments like pan pipes, flutes, or drums.  If a faun plays everyone that hears must make a save vs. Spells or be affected by an Irresistible Dance spell. If the faun is with a mixed group of satyrs then their song of charm, fear, or sleep can also be in effect, with separate saves.  

A faun will engage in combat to protect their lands, their fellow fauns, and nymphs or their herds of goats.  Typically a faun is very much the stereotype of a lover and not a fighter.  They can be bribed with wine, the stronger the better.  

A faun appears to be much like a satyr.  They are medium-sized with human-like broad hairy chests and muscular arms.  Their lower half is that of a goat.  Their faces are a combination of elf and goat with elongated faces, goat-like years and horns, and a beard. 

Greater Faun:  Greater Fauns are the larger and wilder varieties of fauns and satyrs.  They are stronger and tougher than normal fauns and will act as leaders.   Greater Fauns will claim descent from some god, typically Pan or some other primal nature diety. 

Each greater faun has a True Name. Anyone that knows the True Name of a greater faun has power over him as per the spell Suggestion

Some greater fauns are shamans and can also cast spells as a 2nd level druid.

--

So a tabled monster block today with two varieties.  These are proper fae creatures so they have the vulnerability to iron. 

Doing this table has pointed out some deficiencies in my approach though.
For starters, my Treasure Type/Horde Class needs some work.  While XVI (G) makes sense to anyone that plays Labyrinth Lord and/or OSE, it is fairly inelegant. One, XVI or G would suffice.  I guess I could just put the treasure types in the back of the book and work it out that way. 

Secondly, and this is related to the same larger issue, my XP values are also a bit of an eyesore.  Yes I am happy with the numbers I am getting.  But while OSE and LL are covered this does nothing for the GM using say Swords &Wizardry or AD&D.  I could just leave it blank, but XP listings are one of the really great things about later books and editions of the game.

Likely there will be a table in the back of the book with all the monsters listed with their XP values for various systems.  That makes the most sense.  But likely I will leave at least one there. 


April 2021 A to Z


Monday, March 29, 2021

Monstrous Mondays: Monster Collections

So no monster today.  I am getting ready for my big April A to Z of Monsters later this week. 

I was on vacation last week and getting these "new" AD&D 2nd Edition setting books made me think a bit about what I might do with them.  But since monsters are also on my mind I decided it was high time to pull out my old Monstrous Compendiums for AD&D 2nd Ed, and finally get them organized.

AD&D Monstrous Compendiums

I don't recall exactly when, but I misplaced, lost, or sold my original Monstrous Compendiums.  I kinda regret it really, I got them on the days they were released.  I loved the idea of them.  A monster per page full of information.  Even some bits on the ecology of each.  I had ideas of cutting out the various "Ecology of" articles from Dragon and putting them in each one for a full encyclopedic entry of every monster.

While the idea sounds great, in practice the Monstrous Compendiums were a bit of a hassle.  They were large and unwieldy and yes the pages kept getting torn.  The big thing for me was the fact I could note "really" put the monsters in true alphabetical order since they were printed back to back.  I know, gamer problems.

So I pulled everything I had, everything I have managed to round up at actions, used book stores and even a few others, and got both folders finally put together.

Forgotten Realms

Dragonlance

Outer Planes

Ravenloft

In addition to the first two sets (all in the first binder) I got the sets for the Forgotten Realms, Dragonlance, the Outer Planes, and my beloved Ravenloft all in the second binder.

I just need to replace my Greyhawk and Mystara ones now. 

I know I have some more in boxes somewhere, so I'll get those added as well.  Since I am not longer a transient college student with all my D&D books in a couple of milk crates they can live nicely on my bookshelves. Here they would likely to get more use and less wear and tear.

Binders of monsters

They live nicely next to my Castles & Crusades Monsters & Treasure Compendium,  Next to them is something I am working on printing out; the contents of the Swords & Wizardry versions of Monstrosities and Tome of Horrors Complete.  It is going to be about 1200 or more pages of monsters.  This time I am not printing them back to back, but a true one page per monster.  Yeah, that means a lot more paper, but also a lot more ease of use and lots of room for me to include notes. IT will also be hard on my printer.

While there is a core of about 400-500 monsters that are shared across all editions of D&D and clones, there are something like 6,000+ monsters that have been stated up in official products.  Once upon a time, I would have wanted all of them.  Today I am a bit more reasonable.  

OR at least that is what I tell myself.

Monday, March 15, 2021

Monstrous Mondays: Drude

Today is an interesting monster from German folklore.  The Drude is a type of malevolent nocturnal spirit.  Depending on who is doing the classification it could be a spirit, an elf, a kobold, a demon, a hag, or even a witch.  Like many creatures of folklore, they do not conform to the notions of RPG creatures.

The question is what sort of thing a Drude (pl. Druden) is.   Even when one considers it a kobold, there is a lot of debate about what THAT is as well.  

But I think I have an interesting idea.


Drude
Small Humanoid

Frequency: Very Rare
Number Appearing: 1d2 (1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
Armor Class: 7 [12]
Hit Dice: 3d8* (14 hp)
   Small: 3d6* (11 hp)
Attacks: dagger or witch spell
Damage: 1d4-1
Special: daylight sensitivity, infravision, witch magic. 
Save: Witch 3
Morale: 6 (8)
Treasure Hoard Class: None
XP: 50 (OSE) 65 (LL)

Kobolds can be found in the underground caverns of nearly any climate or environment.  Their ability to adapt and even thrive in areas where other creatures would perish is one of their greatest strengths is a world that only recognizes strength.

When a kobold group moves into an area near a hag the hag's corrupting influence will cause a Drude to be born among the Kobolds.  A drude, plural druden, is a type of kobold but is usually smarter and has the ability to use magic.  Often called "kobold witches" these creatures will seek out the hag, or hags, that caused them to spawn in an attempt to serve them.  The hag will often teach the kobold their magic instead of killing and eating them.  No one is exactly sure why this happens, save that it might grant the hags a bit of attention and even veneration they crave.

A drude can cast spells as a 3rd level witch and may advance to as high as the 7th level.  They are treated as if they are either part of the Faerie or Malefic Traditions. A drude typically favors spells that create fire or cause fire damage.  A drude will typically take a hag as their patron, usually the hag that is local to them.  The hag teaches the drude witchcraft and magic and in return, the kobold tribe serves the hag or hags.

In combat, the drude, despite their eldritch powers, are still weak in a battle.  They will avoid combat when they can and would rather strike an opponent from a distance.  A drude among a group of kobolds will raise their overall morale by 2 since the combination of both magic and normal kobold strike tactics mesh well. 

Druden are vulnerable to sunlight. They attack at -2 in any form of bright sunlight or at -1 for reduced sunlight or a Continual Light spell.  They have infravision to 90'.

The offspring of a drude and a kobold will be a drude.

--

Klash-Nak is a kobold witch of the 4th level. Her patron is an Annis hag she calls "Mother Nightmare." 

Wednesday, March 3, 2021

This Old Dragon: Issue #101

Dragon Magazine 101
It has been far too long since I did This Old Dragon.  I'll grab the next one of the pile and see what we have.  Looks like we are headed back to September 1985 for This Old Dragon #101.

This one is another with no cover.  That is interesting because I will admit it is among one of my least favorite covers.  I am not sure why really, it is Dave Martin and did the (in)famous Dragon #114 cover, but I never cared for this one.

One of the good things about taking so long to this is these now seem to smell less moldy and mildewy. That's a plus.

Kim Mohan's Editorial repeats a sentiment I have shared here; Aren't We All In This Together? Essentially they refused to run an ad that disparaged another companies product. I have often felt the same.  Other gamers, games, game designers are not my competition, they are my colleagues. Like Mohan maybe I am naïve. 

Some ads for Call of Cthulhu and ElfQuest.  The ElfQuest, one covers Sea Elves.  I have been re-reading Dragonlance, Dragons of Spring Dawning that introduced the Sea Elves. Been wanting to do more with them myself.  Maybe I should check on eBay for this.

The first article, Update from the Chief, comes to us from Gary Gygax himself.  This might be the last article written by Gary as a member of TSR.  He will be out in October of 1985.  The article covers many topics.  Unearthed Arcana sold over 90k copies in its first month and his Gord book did well.  Gary announces two upcoming publications, Oriental Adventures and T1-4 Temple of Elemental Evil for AD&D and more "family-type" games including All My Children. Gary also briefly discusses the critics of D&D and RPGs in general. 

In a fortuitous (turn for me) Roger E. Moore's article on Kender in All About the Kender is up. I just posted stats for what I think is the very first Kender character I have ever made. Lots of people hate Kender. I will admit I never liked them much, but hate was too strong.  My dislike comes more from my enjoyment of halflings.  Moore's article, rereading it all these years later AND while also rereading the first Dragonlance Chronicle my opinion has softened.  Now I think I find Kender in the light they were always intended. What I disliked about them then is what endears them to me now.  I have to admit that some of what I did with gnomes in the 3e days were likely based on 1st ed Kenders.  I am perfectly happy to keep them on Krynn in my own games, but here they get to be as Kendery as they can.   Since I am going to be running DL15 Mists of Krynn, this is a great article to reread.

Plan it by The Numbers is up from Frank Mentzer.  This is a system he had planned on using in the D&D Master Set. It is similar in many respects to the Monstermark system from White Dwarf or the Challenge Rating systems from D&D 3-5.  The system was not used because it was "too heavily mathematic" but it seems rather simple to be honest.  Almost too simple. In any case I think I will give it a try for my Basic-era War of the Witch Queens game. 

Paul Suttie is next with For King and Country. I have say, I find nothing more tedious and dull than discussions about alignment. For something that is only one aspect of the game I find the multitudes of discussions on it largely pointless.  For example, this article covers five pages.  Why?  Do we really need that?  In then he just wants to dump the whole thing.  

The article is at least broken up by a cool black ad for the D&D Master Set.  Makes it look like a limited edition sort of deal. There is also an ad for Unearthed Aracana.

D&D Master SetAD&D Unearthed Arcana

The Role of Books covers the then-new offerings from SF/Fantasy.   I will admit I don't know most of these, but 1985 was around my turning point of leaving science fiction and fantasy reading and moving more into dark fantasy and horror.  Of the titles, I do recognize the novelization of "Ladyhawke" by Joan D. Vinge.  I enjoyed her "Snow Queen" and "Cat" series quite a bit as well as her novelization of "Return to Oz." 

Peter Johnson is next with Charging isn't Cheap on how to recharge magic items.  The nice feature of this article are the examples of how various wondrous magic items are/were created.  This is a nice change from the very formula-driven approach seen in 3e.  Other than the level restrictions on who can create or enchant these items, this could easily be added to any version of the D&D game. The levels might need to be altered is all. 

Jeff Grub, of Marvel Super Heroes fame, sets out to review a game that could be considered a conflict of interest; but he is very clear about where he is coming from on it. So instead of a conflict or a competitor, he comes off as "Expert."  This is good because the game he is reviewing is the DC Heroes RPG.  It's a good review and Jeff obviously loves the game as it is and loves it as a competition to his own MSH game. 

We get to the centerpiece, literally and figuratively, of this issue.  The Creature Catalog III.  I loved new monsters in Dragon Magazine, and the Creature Catalogs were among my favorite features.  This one has 24 new monsters for your AD&D game and includes submissions from the likes of Ed Greenwood, Roger E. Moore, and Stephen Inniss. With art from Marsha Kauth, Dave LaForce, and Roger Raupp.   There are a few very interesting monsters here too.  The avari are cool-looking bat-like humanoids. The bogeyman is another take on the bogey, bogle, boggart of myth and legend.  The creeping pit is a magical mishap gone wrong. Another hamadryad and lhiannan shee.  The mantimera is a crossbreed of a manticore and chimera (not sure I want to know how that happens). And the yale from mythological lore.   

Consequently, Owen Kermit Edwards is now doing posts on the monsters of Dragon magazine.  His first one is up today on his blog Haughty Fantasy Adventures

TSR Comming Attractions lets us know that T1-4 Temple of Elemental Evil is on the way, as well as Book 3 of the Dragonlance Chronicles, Dragons of Spring Dawning.  I have been rereading that and am just about done.

Fiction from Brenda Gate Speilman.

We get to the Ares section now.  

One day I need to back through all of the Ares and see what I can use for my BlackStar and Star Trek: Mercy games. 

Roger E. Moore (our MVP of this issue) has his article on Starships and Star Soldiers on the use of minis in science fiction games.  Timely for me since I just started getting into some 3D printing of some of the FASA Star Trek ships. 

Sorry, Wrong Dimension from Mike Manolakes covers dimensional or parallel universal travel in superhero games.  As a big fan of both the comic and TV event "Crisis on Infinite Earths" and someone that uses different universes in my fantasy games as well.  The 6-dimension coordinate system he has here is EXACTLY something we would have used back then.  This uses a 2d6 for determining dimensions. I like that.  But the d12 is my go-to sci-fi die, so I used that instead. 

More from Jeff Grub on The Marvel-Phile. This time back to Asgard with Beta Ray Bill and Sif.  

Out of the Sun covers man machines for Gamma World from James Ward and Roger Raupp.  And Michael Brown gives us The Stellar Diocese of cleric for Traveller.   That is something I should adopt for BlackStar, but only cultists.

Convention Calendar covers the hottest conventions for Fall 1985 and Winter 1986. Some small ads, notably for a couple play by mail games and art for your D&D characters. Something that I still enjoy getting. 

Wormy gets two pages. I think I need to reread that one from the beginning. I know how it ends, but hitting these in piece-meal, out of order fashion, I forgot what the hell was happening. 

Dragonsmirth gives us TWO different picnic scenes. SnarfQuest gets three pages, mostly about the Gaggleleech. 

I remember this one when it first came out. There is a lot of great material here and the Creature Catalog will certainly see some new use in the future.

Dragon Magazines

Still plenty more to go!