Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Sunday, December 29, 2019

It's Beginning to Look a Lot Like Boxmas!

Nice mail call yesterday. I got my Basic and Expert RPG Sets Remastered set from Pacesetter Games.






I'll put together a full review later, but so far it looks like a lot of fun.




It even came with dice!


I'll compare it to the other B/X flavored boxed set in the future, but both can live on my self and table well.


Friday, November 15, 2019

Kickstart Your Weekend: Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee

Mark Taormino is living the dream.  He is working on producing his next module in the Maximum Mayhem Dungeons series, this time it's module #7: Dread Swamp of the Banshee.  This time the adventure is written by author Joe Pearce and it looks great!

Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-7-dread-swamp-of-the-banshee?ref=theotherside

It looks like the same sort of insanity that his other adventures feature.  Old-school maps and adventures and way over the top gonzo fun.

Plus you can pick up all his past adventures as well.  Combined they make a great campaign that your characters will never survive.


Check out the review I did for his first five adventure and monster book.

Mark know his Kickstarters.  He gets them done and he gets them out to you. I trust Mark.

Tuesday, October 8, 2019

NIGHT SHIFT Quickstart Rules and Adventure

My co-author Jason Vey has created a set of Quickstart Rules and an adventure for NIGHT SHIFT.

You can get a feel for how the game plays and what sort of things you can do with it.


NIGHT SHIFT Quickstart Rules and Adventure: By the Blood of the New Moon

Grab it. Give it a run.  If you like it consider supporting our Kickstarter.


Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars.
You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games.



Friday, October 4, 2019

Kickstart Your Weekend: Night Shift, Veterans of the Supernatural Wars

Night Shift: Veterans of the Supernatural Wars RPG


https://www.kickstarter.com/projects/294629699/night-shift-veterans-of-the-supernatural-wars-rpg?ref=theotherside

First the Kickstarter sales blurb from my co-author Jason Vey:
So folks, to coincide with Halloween, I will be Kickstarting the newest core RPG from Elf Lair Games this October! I'm still working out the exact details (getting quotes for printing costs in particular) so I know what to set my goal, but it's planned as a hardcover B&W release. Please spread the word and keep your eyes out! Here's some more about the game:

NIGHT SHIFT: VETERANS OF THE SUPERNATURAL WARS Debuting the new Elf Lair Games house system, O.G.R.E.S., Night Shift is an urban fantasy, horror, and dark modern supernatural game that uses a brand new system of old-school mechanics inspired by and derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novels you like.

All of the following are possible with Night Shift:
  • Cheerleaders that are chosen to slay vampires
  • Sisters imbued with the power of chosen witches
  • Worlds where Fae of all manner battle in the politics of light and dark
  • The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter.
  • A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name
  • And more!
Excited? I sure am!!

The Kickstarter is in full swing NOW.

My co-author Jason posted a bit on his blog about O.G.R.E.S. , the system that powers Night Shift.
O.G.R.E.S. stands for "Oldschool Generic Roleplaying Engine System." It's the new house system for Elf Lair Games, which will run alongside our current O.R.C.S. and Cd8 Systems. It's another step forward in presenting a new approach to a "unified system" for running just about any kind of game, using mechanics that will be instantly familiar to players of "old school" fantasy games, specifically those that powered the Original, Basic, Expert, and Advanced versions of the World's Most Famous Role Playing Game.

What O.G.R.E.S. does, however, is streamline and codify these mechanics, to remove what many view as arcane and confusing elements, and break the system down into a fast-playing, fun, easy-to-understand, and open presentation, adding a few modern design elements to improve the smooth play.

This also means that the majority of products which are compatible with any of these editions of the game, are also compatible with O.G.R.E.S.
So if you are reading this blog chances are really good you already know how to play NIGHT SHIFT and O.G.R.E.S., in fact, my own Eldritch Witchery, which uses the 2d6-based O.R.C.S. system is nearly 100% compatible with NIGHT SHIFT right now, but we are also including some easy conversion rules.

NIGHT SHIFT is old-school, but some new-school design principles are also being used.  We want a game that is easier to learn, quick to play and also has playability over several campaigns.

The system is class and level and I personally think it fits the genre very well. 
Think about your favorite modern supernatural heroes.   Mine would be Sam and Dean, Mulder and Scully, Willow and Tara, the Charmed Ones.  They also progress through levels and have easily quantifiable "classes".  I mean Season 1 Willow is very different from Season 5 Willow, same as Level 1 Willow vs. Level 5 Willow. 

Starting next week I am going to be posting some content for NIGHT SHIFT including some of my playtest notes, some monsters and maybe even some spells.

We are both pouring everything we know from the dozens of games we have worked on professionally over the last 20 years.  I am planning on this being my new system of choice for any and every modern game.  I hope you can too!

Friday, September 6, 2019

Kickstart Your Weekend: Demons in the Darkness

A new comic that deals with some subjects close to home.  School bullying, horror, and D&D.

Demons in the Darkness


https://www.kickstarter.com/projects/demonsinthedarkness/demons-in-the-darkness?ref=theotherside

It covers something I think many of my readers can relate to; high school bullying and using D&D as an escape.

From the Author:
Demons in the Darkness is a story long in the making.  I’ve had the idea for a while but I’ve struggled to tell it properly.

At its core, Demons in the Darkness, is about Bullying and the collateral damage bullying causes.  It’s about children as they awkwardly grow into adults, as they try to understand their differences from the “norm”.  It’s about the frustration of being different and accepting who you truly are.  All wrapped up in the trappings of a horror story so it's easier to digest and explore.
I have seen the comic already and it is good. It would be a good story to get out there.

The basic pledges levels are very easy. $5 for a digital and $10 for a print.  Not too bad.

There are also several bonus tiers of signed copies.  There are also tiers for digital RPG books from:


And comics:


And artists.

All in all some really fun stuff.
Definantly worth checking out!

Friday, August 16, 2019

Kickstart Your Weekend: The Lost City of Gaxmoor 5E

This one is easy to back.

The Lost City of Gaxmoor 5E


https://www.kickstarter.com/projects/676918054/the-lost-city-of-gaxmoor-5e?ref=theotherside

From the Kickstarter Page:

The Lost City of Gaxmoor 5E is a sandbox adventure we are converting to the 5th Edition of the world's most popular role playing game. Designed for characters that range from 1st to 10th level. It is the brain child of and written by Ernie and Luke Gygax, the sons of the legendary co-creator of Dungeons & Dragons Gary Gygax. If this campaign is successful, The Lost City of Gaxmoor 5E will be released in a Full Color, 128+ page book that includes a fold out map of the city that retails for $39.99.
I will admit I don't know the history behind Gaxmoor save that Ernie and Luke created it and it was one of the few times Gary was a player.  This, added to the long friendship between Gary and the Chenault brothers, gives this much more than a whiff of credibility.  This is the closest to something from the Old Master himself.

There is a lot going on in this Kickstarter.  Not sure what level I will pledge yet, but I know I will!

Friday, July 26, 2019

Kickstart Your Weekend: Everglade Angels

There is a new comic coming out and it looks like a lot of fun.

EVERGLADE ANGELS - a graphic novel


https://www.kickstarter.com/projects/blake-northcott/everglade-angels-a-graphic-novel

From the minds of writer Blake Northcott, Scott Lobdell, artists Leila Leiz, and Roc Upchurch, comes an "R-rated" adult horror comic set in the Florida Everglades.

From the Kickstarter.
EVERGLADE ANGELS, an R-rated, 48-page graphic novel, is the first horror graphic novel from Scott Lobdell (writer of Marvel's X-MEN, and the writer & creator of HAPPY DEATH DAY).

The book is co-created by Blake Northcott (international bestselling author of ARENA MODE and THE NORTH VALLEY GRIMOIRE) who is writing her first creator-owned graphic novel.

The art is by Roc Upchurch, the co-creator and artist of RAT QUEENS (the Eisner and Hugo nominated Image Comic series that won a GLAAD Media Award in 2015).
It looks like a fun, 90s style slasher flick tale.
Worth checking out.

Friday, June 28, 2019

Kickstart Your Weekend: Friendship is Magic Edition

Couple of Kickstarters are ending in the next four days from some friends of mine and I wanted to share.  Both are great and I want to see them both do well.

First up is the sequel to Eric Bloat's wonderful Vigilante City supers game.

SURVIVE THIS!! Vigilante City RPG 2 Book Quickstarter


https://www.kickstarter.com/projects/ericfrombloatgames/survive-this-vigilante-city-rpg-2-book-quickstarter?ref=theotherside

Vigilante City is such a great game and I feel bad I have not done more with it. If you are familiar with Dark Places & Demogorgons then you know this system.   This time we get books 3 & 4:  SURVIVE THIS!! Vigilante City - Superhero Team-Up! and Into The Sewers.

From the Kickstarter:
SURVIVE THIS!! Vigilante City Book 3: Superhero Team up! Comes with the inclusion of many new classes, goes through the steps of team building while greatly adding to the equipment and vehicles. It shows how to build new superhero headquarters and stock it full of the valuable tech and tools every team needs to be successful. There will be new combat rules to include Team Moves and so much more!

SURVIVE THIS!! Vigilante City Book 4: Into The Sewers takes you underground to maze of tunnels that travelunderthe Metropolitan of Victory City, into the world of subcultures, gangs, Mutants & Anthropomorphs. Into The Sewers will feel like a new setting and greatly expands upon the already robust Mutant and Anthropomorph classes and powers.
It looks like it will be great!
Did I mention there is an all-star team working on this too?  Well, there is!  Check it out.

Next is Jason Vey's Amazing Adventures.

Amazing Adventures 5E RPG


https://www.kickstarter.com/projects/676918054/amazing-adventures-5e-rpg?ref=theotherside

I featured Amazing Adventures 5e a while back.  It is also in its last 4 days, so time to get moving.

The book is done, save for the art and layout and I have played it.  It's so much fun.
Since my first post there have been a lot of stretch goals met and more added, and met. The next one is about to be unlocked.

Both games are a lot of fun and worthy of space on your game table.

Friday, June 14, 2019

Kickstart Your Weekend: Amazing Adventures 5e

I have been waiting for this one for a while now. 

Amazing Adventures 5E RPG


https://www.kickstarter.com/projects/676918054/amazing-adventures-5e-rpg?ref=theotherside

I have been a fan of Amazing Adventures since my good friend Jason Vey told he was writing it one day.  Jason and I met while working for Eden Studios back in the late 90s and the early 2000s.  Since then we have playtested and given advice on each other's games. 

The original Amazing Adventures was two-fisted, high action pulpy goodness using the SIEGE Engine rules that powers the Castles & Crusades RPG.  Over the years and supplements, it has morphed into a more multi-genre system complete with powers and all sorts of magic and psionics.

Amazing Adventures 5e makes this all explicit now and does it using the same d20 system that D&D 5e uses.  Which seems only fair given how much of C&C you can find in D&D5.
Yes, you can still do pulp, but you can also do modern gaming, Victorian and futuristic Sci-Fi.

I have read and played the playtest and it is every bit as awesome as that cover promises it is.

OR use it as an add-on to your D&D 5 rules with some extra classes and work right alongside of the classics.

Seriously this one is a no-brainer.

It has blown past the stretch goals, which is great since you now get "Don't Fear the Ripper" and "The Feast of Black Annis" adventures which are great.   I am just tickled, having played with Jason's home group in the past, to see "Don't Fear the Ripper" get new life as an AA5 adventure.

Lots of great stuff here and you should check it out.



Friday, May 31, 2019

Kickstart Your Weekend: Ultramodern5, a 5E universal sci-fi sourcebook

I have really been enjoying my time with D&D 5th Edition.   So when a new game comes out (and this one of two on my radar) using the 5e mechanics, it gets my attention.

Ultramodern5, a 5E universal sci-fi sourcebook


https://www.kickstarter.com/projects/diasexmachina/ultramodern5-a-5e-universal-sci-fi-sourcebook?ref=theotherside

This book is an update to their earlier Ultramodern5 book which did rather well.

It looks like it can cover a lot of the same ground that the Modern d20 did from WotC and that is something we are really lacking at the moment.

The new art for this book looks fantastic and I am getting a solid "Savage Worlds" vibe from this in a very good way. Some of the new mechanics might also be worth exploring in a regular 5e game.

So yeah there is a lot here to explore and I am looking forward to seeing more of it.

Friday, May 10, 2019

Kickstart Your Weekend: Heretical Fates Tarot Deck

A different KYW for the Other Side today.  Hope you enjoy it!

HERETICAL FATES ART BOOK and TAROT DECK with Danika XIX


https://www.kickstarter.com/projects/1193179890/heretical-fates-art-book-and-tarot-deck-with-danik?ref=theotherside

A NSFW Tarot deck and art book with 78 photographs by Allan Amato, descriptions by Danika XIX and art by JAW Cooper + Lauren Panepinto.



I am not "into" Tarot, but I do love the iconography of it all.   And this would be a cool tarot deck to have to use with some games like WITCH: Fated Souls or Mage

I also think I like the idea of Vivid Vivka as the Devil in this.


Looks really fantastic.

Tuesday, May 7, 2019

Review: B/X Essentials

To celebrate 40 years of playing D&D I am doing a year-long celebration I am calling Back to Basic.  While I got my start on Holmes Basic, it is the Moldvay Basic and Cook/Marsh Expert that really lit my fires.

It should be no surprise then that I am a big fan of Gavin Norman's B/X Essentials (soon to become Old School Essentials) line. 


Gavin has been producing some great content for a while now via his Necrotic Gnome label. His Theorems & Thaumaturgy and Complete Vivimancer are among my favorite Old-School books.

His Kickstarter for Old School Essentials is funded and going into its last days now.  While this is going on you can still get copies of B/X Essentials.

For these reviews, I am using both the PDF and Print versions of these books.

B/X Essentials is a redesign of the classic "Basic/Expert" rules using OGC sources.  The books are all digest-sized, 6" x 9" format.  All of the books feature fantastic full-color covers from artist Andrew Walter and color accented interiors; limited to mostly pale green.
A moment about these covers.  They remind me of a surreal 70s version of Lord of the Rings meets Elric; easily some of my most favorite covers of in all of the Old-School movement.
All the books are extremely modular. This was a design goal by Norman and it pays off.  Everything is easy to find.  Sections usually take up a page or multiple full pages. If you were so inclined you could cut up your books (!) or print out the PDFs and reorganize them as you see fit. Really at this point, the only thing that could make these books easier to use is having all the content in a spiral-bound volume so it can lay flat at your table.

B/X Essentials: Core Rules
The Core Rules weighs in at 34 pages and gets to the very heart of the B/X Essentials line.  The essential Essentials as it were. It covers Ability scores in general, sequences of play and all the basic rules needed.  Combat is covered separately. Magic also gets a bit of coverage here in general terms and including how spells can be researched and magic items made. 
The rules have been "cleaned up" from their obvious predecessors.   Focus is on readability and playability here.  In fact all the entries under the basic rules are alphabetical, so finding something say like Movement, is easy.  In the original rules it took a bit of digging to actually figure out how much a character moves.  This was vastly improved in later editions of the game, but here it is very succinctly spelled out. Other rules are equally made clear.
Since the "Basic" and "Expert" rules are combined here there is an economy of word usage here.  As much as I love my Basic and Expert games, sometimes you need to consult both books when a situation comes up.

B/X Essentials: Classes and Equipment
The Classes and Equipment book comes in at 44 pages.  It begins naturally enough with character creation.  Some details, such as Ability scores, are detailed here, but also give a call back to the Core Rules book.  Still, though everything is here to make a character.  For practice, I made a 7th level Cleric just using this book. It went extremely fast and very little need to flip pages back and forth.  I just needed to use the Spells book to pick out spells.
The modular design of the B/XE system extends to this book as well. Each class begins on an even-numbered page and extends to the next odd-numbered page.  You can then hold the book flat, put it up two-pages at a time on your screen,  and read everything you need in a glance.   I really appreciate this level of attention paid.  Many books do not do this and in fact, look like they were just run off on Word's PDF converter.  There is more attention put into the layout here than in most products and to me, that is what sets this above the others.
The classes represented here are the 7 classics; Cleric, Fighter, Magic-User, Thief and the three demi-humans, Dwarf, Elf, and Halfling.  True to B/X these are "race as class" classes.
Equipment, money and of course weapons are covered in the next half of the book.

B/X Essentials: Cleric and Magic-User Spells
Cleric and Magic-User Spells would have been my favorite book if B/XE had come out in the 80s.  Right now it also has my favorite cover from the entire series. Seriously, I love it.
The book itself has 34 pages and covers all the Cleric and Magic-User/Elf spells in the game.
All the usual suspects are here.  Again when making my recent Cleric I used this book. 
The modularity again is a huge boon for this book and game.  Adding a new class, like the proposed Druid and Illusionists? Add a new book easy! 

B/X Essentials: Adventures and Treasures
At 48 pages this is one of the two larger books in the series. This book deals with adventuring and what sort of things you can find on those adventures. So there are traps, monster tables, and all the treasure types and magical treasure.
Again we see where combining the Basic and Expert rules gives you a much better idea of what is going on in these "dungeons".
This is also my second favorite cover of the line. 

B/X Essentials: Monsters
Ah, now this is a book I would have loved back in 81.  Also coming in at 48 pages this book is about monsters and nothing else.
Stat blocks are concise and there is none of the bloat in the descriptions that appear in later editions (ok to be fair that bloat was demanded by players).   The book is fantastic with my only reservation in I wish it had been illustrated more.  But even that is fine.
I can easily see a "Monsters 2" and "Monsters 3" sometime in the future for this line.

In truth, I can't say enough good about this.   Is it 100% brand new material?  No, but that was also never the design goal.  The books do exactly what they say they are going to do.  If I were starting with a new group using B/X-flavor D&D I would be hard-pressed to come up with a reason NOT to use these books.

B/X Essentials: Demihumans of Dolmenwood
This free product is only 8 pages long and is only in PDF. It is the only genre and world-specific book in the line covering the Dolmenwood, the shared setting used by Necrotic Gnome.   This book includes two new races, the Fairy Elf and the Woodgrue, both fairy races of the Dolmenwood.  There is also a listing of some Fae lords and ladies.



A Bit about OSE
Old School Essentials expands on these rules and reorganizes them some more.  There is a Basic Rules that takes place of the Core book and then a Genre book that covers classes and other "D&D" like topics.  I imagine that different genre books will have other rules and classes.

Old-School Essentials: Basic Rules
This free 56-page book covers all the basics of the OSE line.  Picking it up you can see the stylistic changes from B/XE to OSE.  Also this book covers just about everything you need to play right now.  It includes the four human classes, some rules, some spells, some monsters, and treasure.  Enough to give you a taste of what OSE will be like.
It has the same modular design as B/XE so finding things is simple, leaving more time for play.
There is no interior art in this free version, but that hardly detracts from it.

I am really looking forward to seeing OSE out.  But until then I am going to enjoy playing with B/XE!

Friday, May 3, 2019

Kickstart Your Weekend: Afterlife: Wandering Souls

Elizabeth Chaipraditkul makes some great games. When I heard she was working on a new one and the Kickstarter was coming up I knew I had to find out more.  Let me say I am not disappointed.

Afterlife: Wandering Souls


https://www.kickstarter.com/projects/1568822309/afterlife-wandering-souls?ref=theotherside

I love the premise. You are dead, but something went wrong, now you wander the endless wastes of Tenebris. You have no memories of your previous life so now you recover them and explore this strange new world you find yourself in.

From the Kickstarter page,

Afterlife: Wandering Souls is a macabre fantasy game set in surreal plane known as the Tenebris. You take on the role of a Wanderer—someone who died, but didn’t end up in Heaven, Hell, or any other traditional afterlife. Devoid of any memories of your life on earth, you find yourself in an endless desert filled with gateways. Search different planes of existence for clues of your former life - or a semblance of one. Along the way you'll encounter strange inhabitants, alien cultures, and other humans who’ve lost all hope and are bent on destroying you.

Afterlife is Alice in Wonderland meets What Dreams May Come set in a world inspired by the works of Guillermo del Torro, Hayao Miyazaki, and surrealist artists.

Find lost memories, come to terms with how you died, and discover who you truly are.
Sounds interesting as hell, pardon the pun.

It is by Elizabeth Chaipraditkul, who gave us WITCH: Fated Souls, so you know it will be good and look great.  A quick peek at the KS page tells me this will be one gorgeous game with a LOT of playability.

There is a Quickstart guide out now for your testing.  It is free and gives a solid feel for the game, Afterlife: Wandering Souls Quickstart.  I will try to get a review of it up next week if I can.
I can't wait to try this out. 

I have often wanted to run a Multi-life game where if characters die in one game they travel through the afterlife to the next game.  Say die in D&D but resurrect in WitchCraft or Buffy.
This game looks like it would be the PERFECT centerpiece to this campaign idea.

I can't wait to see more of this!

Friday, April 26, 2019

Kickstart Your Weekend: Maximum Mayhem Dungeons #6

Mark Taormino is a hell of a guy. For the last few years he has been out there on his own delivering some of the coolest, most Gonzo adventures the New Old School has seen. Crazy adventures with Vampire Queens, Dragon Princesses and a laser-rifle wielding heroine name Chocolate Thunder.
These are not Gary's modules...but I somehow think he would approve all the same.

So it was with much rejoicing (yay!) that he announced his sixth adventure module.

Maximum Mayhem Dungeons #6: Moving Maze of the Mad Master


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-6-moving-maze-of-the-mad-m?ref=theotherside

From the Kickstarter:
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down and put an end to the terror. The quest will take you to an ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as to the unravel the mysteries, solve the puzzles and escape from the Moving Maze of the Mad Master!

It wouldn’t be a Mayhem Adventure if it wasn’t packed with that little something extra. It’s not called “Moving Maze” for nothing! In addition to the regular cover and stationary blue map, there is a 11”x17” game board with two rotating maze wheel components. 

The game board is a 4/c, fully rendered version of the blue map with a maze that literally rotates in game; opening and closing doors, revealing wonders and horrors alike. Flip the wheels for a dynamic final encounter your players will never forget. The maze is designed to be engaging, complex and dangerous without being a confusing, infinite slog.
It looks insane, deadly and a lot of fun!
Exactly what I expect from Mark.

Lots of great add-ons and stretch goals in this too, so please check it out

Friday, April 12, 2019

Kickstart Your Weekend: Old-School Essentials

Gavin Norman of Necrotic Gnome has been producing some great products for Old School gaming with his own unique style for years. His B/X Essentials is one of my favorite products.
Well now he is producing an updated version and it looks fantastic!

Old-School Essentials


https://www.kickstarter.com/projects/necroticgnome/old-school-essentials?ref=theotherside

A faithful reproduction of the B/X-era rules in a digest-sized boxed set or "Rules Cyclopedia" style book.  I am pleased the what I have been calling "Black Box Basic" for years is now coming in an actual black box!

Really there is so much awesome about this and I will spend some time next week talking about it.

I have seen what is very, very close to the final PDFs and they look fantastic.

I do want to talk about those covers. 

Not sure if this will be the final cover, but it's awesome!

I mean look at that!  A castle on the back of a giant turtle? I want to GO THERE NOW!
Kudos to Andrew Walter for these great covers that feel so 70s inspired.  They look like the cover to a Yes or Uriah Heep album.  That's an adventure right there.

So yeah. I am in.  You should be too.


Tuesday, April 9, 2019

Review: Blackest of Deaths Ashcan Version & Kickstarter

Bloat Games has been putting out some quality games for a little bit now and they are certainly the new "It" company in the Old-School scene right now.  Their newest Kickstarter is now up, The Blackest of Deaths - A Dire Old School Fantasy RPG and I have been given access to the "Ashcan" copy of the rules.   Let's have a look and see what this Kickstarter is all about!

There is The Blackest of Deaths - Dire Old School Fantasy RPG - KS Sneak Peek on DriveThru now. It is free so have a look.

The Rules
We are greeted on the very first page with a "Caution" and "YOUR CHARACTERS WILL DIE."  I think that sets the tone for the game quite well.  The aesthetic reminds me of Dungeon Crawl Classics mixed with HackMaster to be honest.   Not my usual vibe, but I like what I am reading so far.
My favorite is the line "yes, this is the type of game your grandparent’s preachers warned them about in the 70s & 80s!"  Ok then!

We start out with what are the two big "rules" of the game;
1. "Rulings vs Rules", there is no rule for everything in that can happen in the game.  The GM is in charge and will make up what they need to make up to keep the game going.
2. The Core Mechanic.  Roll a d20 and d6 at the same time.  If the d6 comes up 1 you get a Hinderance. If it comes up as a 6 then you get a Benefit.  2, 3, 4, or 5 are ignored.  There are also Advantage and Disadvantage rules.

The character Attributes are the same, but instead of a range of 3-18 you just have your pluses or minuses.  Max is 3, the lowest is -2.  You start with 10 hp +/- your Con score.  The only way to get more is via magic!  There is no leveling up! This is you.
To offset this all characters have some Luck points.
Armor and Dex scores don't add to "AC" but reduce damage given.

There are four races, elf, dwarf, goblin and human.  Races can raise or lower your scores.
There are six classes, Assassin, Barbarian, Monster Slayer, Necromancer, Ranger, and Street Rat.
They work as you expect, each one with a specialized purpose.  Monster Slayer has a unique talent for killing a particular monster you choose for example.
There are a limited number of spells (no levels) and most deal with combat.
Equipment and weapons finish off the Player's Section.

The GM's section is the other half of the book.
We go over the basic rules again and discuss some difficulty checks.  This is where the game's "New School" roots show from under their "Old School" dye job!   But in truth, it all works great.

There is a good sized monster section with the monsters in a very distilled format.  Just the essentials.
All the favorites are here and it is easy to see why and how these monsters will mow through most characters.

There is also a good-sized section on treasure and magic items.

The game is fast to pick up and lethal.  It is close to an OSR "Beer and Pretzel" game to be honest.  Great for a single night or weekend or even as a side-quest with a "Magnificent Seven" style adventure.

The Kickstarter
Well, one thing you know.  The rule book is finished and ready to go, it's now all about those stretch goals.  And there is a good set of those!
https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=theotherside

As of this writing, the game is funded (in the first 2 hours!) and they are at the first stretch goal of 20 more monsters.  There are plenty more where that came from too.

Really looking forward to seeing what this game does.

Friday, March 29, 2019

Kickstart Your Weekend: Gothic Horror, Supers, Zines and the 8.2M lb Gorilla

Lots of great Kickstarters today!  Let's have a look.

Leagues of Gothic Horror RPG Expansions


https://www.kickstarter.com/projects/1588759266/leagues-of-gothic-horror-rpg-expansions?ref=theotherside

Leagues of Gothic Horror is one of my favorite games and these three books are a must have in my opinion. Not much time left on this one.


Prowlers & Paragons Ultimate Edition


https://www.kickstarter.com/projects/1977703373/prowlers-and-paragons-ultimate-edition?ref=theotherside

I have been featuring P&P all week.  It is a fun game and character creation is a snap. Plenty of demo videoes out there to see game play as well.

The Way of Wicked Sin #ZineQuest


https://www.kickstarter.com/projects/1666739355/the-way-of-wicked-sin-zinequest?ref=theotherside

Three Zines about the evilest races in FRPGs.  A zine each for Orcs, Drow and the worst of all, Humans!  Stated for 5e, S&W, Pathfinder, and Runequest.
Don't want all three? No problem pick the ones you want.


And finally, let's address the 8.2 Million Pound Dollar gorilla in the room.


Critical Role: The Legend of Vox Machina Animated Special

https://www.kickstarter.com/projects/criticalrole/critical-role-the-legend-of-vox-machina-animated-s?ref=theotherside

Critical Role has blown past its funding goal, all of its original stretch goals and its second batch of stretch goals.  With 20 days still to go it is sitting at $8.2 Million (right now, but it grew by $100,000 while I was writing this post). 

I am coming around to agreeing with the Diana Jones award for "Actual Play" in 2018.  This is a huge phenomenon and like it or not one that will shape what the RPG industry does in the future.

Tuesday, March 26, 2019

Justice for Prowlers & Paragons Ultimate Edition

Since I started reading over Prowlers & Paragons Ultimate Edition I have wanted to come back to one of my favorite characters, Astra Kal-El, aka Justice.
I introduced Justice waaay back in 2011 as the daughter of Superman and Wonder Woman. She was inspired by my favorite comic Kingdom Come where Superman and Wonder Woman eventually have children after the death of Lois.

Astra was raised by the Amazons but sent to be fostered by Bruce Wayne where she learns to be the superhero Justice.

Justice by Jacob Blackmon
Justice

HERO
Edge 10
Health 9
Resolve 4
Hero Points 125

ABILITIES
Agility 6d
Intellect 4d
Might 9d
Perception 4d
Toughness 9d
Willpower 3d

TALENTS
Academics 4d (Law, Political Science)
Charm 3d
Command 3d
Covert 4d
Investigation 4d
Medicine 2d
Professional 3d
Science 4d
Streetwise 5d
Survival 4d
Technology 3d
Vehicles 2d

POWERS
Heat Vision (Blast 3)
Blind Fighting (3)
Flight (9)
Hyper-breath (3)
Resistance (6 ranks)
Super-Senses (Analytic Vision, Enhanced Vision, Telescopic Vision, Thermal Visions)

PERKS
Contacts 2
Patron (Bruce Wayne)
Resources 2
Wealth

FLAWS
Alter Ego (Astra Kent, Justice Studies graduate student at Gotham University)
Code Conduct (will not use her heat vision anymore)
Enemy (Iron Maiden, The Refrigerator)

GEAR
Superhero outfit

DESCRIPTION
Age: 24
Sex: Female
Hair: Black
Eyes: Blue

MOTIVATION
Justice

CONNECTIONS
Bruce Wayne, Foster father
Diana Prince, Wonder Woman, Mother
Barbara Gordon, Mentor

Saturday, March 23, 2019

Zatannurday: Prowlers & Paragons Ultimate Edition

Let's try my hand at doing some stats for Prowlers & Paragons Ultimate Edition.  I can think of no one better than Zatanna.

Zatanna Zatara

Concept: Daughter of stage magician John "Giovanni" Zatara.  Both father and daughter can use real magic.

Joanie Brosas as Zatanna. This weekend at C2E2 Booth #1553
HERO
Edge 11
Health 6
Resolve 4
Hero Points 125

ABILITIES
Agility 3d
Intellect 5d
Might 3d
Perception 4d
Toughness 3d
Willpower 9d

TALENTS
Academics 6d (mostly related to magic and the occult)
Charm 5d
Command 4d
Covert 2d
Investigation 3d
Medicine 2d
Professional 4d (professional stage magician)
Science 3d
Streetwise 2d
Survival 2d
Technology 3d
Vehicles 1d

POWERS
Sorcery, Omni-Power (Sorcery, Broad) 14d (Area)
Cons: Concentration, Situational: Must say spells backwards

PERKS
Contacts (Justice League)
Fame
Wealth

FLAWS
Public Identity (not in the book, but going to try it)

GEAR
Stage magician's garb, top hat, and magic wand (the wand is only a prop).

DESCRIPTION
Age: Early 30s
Sex: Female
Hair: Black
Eyes: Blue (varies on artists)

MOTIVATION
Responsibility (and Adventure)

CONNECTIONS
Dr. Fate: Fellow mage
Batman: Old friend
John Constantine: Ex-boyfriend, constant pain in her ass.
Madame Xanadu: Friendly Rival
June Moon / Sorceress: Frenemy, Less friendly rival?  Depends on June's attitude and sanity.

Ok, that took only about 20 mins.  I bet future characters builds will be much faster.
Most of her points are being dumped into her Sorcery Omni-Power.  She can replicate any other power in the book (within reason) but she must say the spell backward and she can generally only concentrate on one effect at a time.  I might not have gotten everything 100% by the book, but I will try some other builds in the next week or so.

Make sure you check out the Prowlers & Paragons Ultimate Edition Kickstarter.
I am going to try some more over the next week.

Friday, March 22, 2019

Kickstart Your Weekend: Prowlers & Paragons Ultimate Edition

I LOVE Superhero Games.  I don't get to play them as much as I would like, but I love them all the same.   This one from Evil Beagle Games looks great.

Prowlers & Paragons Ultimate Edition


https://www.kickstarter.com/projects/1977703373/prowlers-and-paragons-ultimate-edition?ref=theotherside

This is the second edition of the Prowlers & Paragons Core Rules game released in 2013.
You can grab the Ultimate Edition Quick Start for free.

The changes from the first edition to the ultimate edition seem to be fairly comprehensive.   It just has a really cool vibe that I really like.

I am quite excited about this. I am going to spend some time with this one.